zenox98's Forum Posts

  • Do you want the 'Game Over' sound to be looping?

    If so, to stop it going crazy, maybe add a Trigger Once condition.

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  • You could try the built-in templates - such as infinite jumping - and use invisible sprites to trigger questions. The questions can either be clickable multi-choice images, or utilize text boxes etc.

    There are many ways to do this. Just start with one part at a time. If you get stuck, then come and ask for help.

  • Works fine for me. No errors in Firefox 24.0 when running Layout 1 or the Mountain Layout.

  • You can export as HTML 5 without minify, which will give you the raw JavaScript, but it still won't be that understandable.

    Ashley has deliberately made it difficult for others to try and reverse engineer your programs, which is a good thing.

  • dan Blast

    I don't understand the 'wish there were more tutorials' reference. There are 39 pages of categorized tutorials in the Tutorials section at the top of the page.

  • It's relatively easy to add your own templates and examples to the start page.

    To add one of your files to the template list, copy the relevant .capx to the template folder in your installation directory.

    Then edit the 'startdlg.xml' in the root folder of the installation directory and add a new template section like below:

         <template filename="jetpac.capx">

              <name>jetpac</name>

              <image>0</image>

              <description>Create a jetpac game.</description>

         </template>

    (might be an idea to backup this file before playing around, just in case).

    Save and launch C2 to test.

  • PKrawczynski

    You shouldn't need to post your full .capx. If there is an error, then you should be able to re-create in a much simpler .capx that can be posted here.

    Alternatively, try one of the sound examples that come with C2 and test on your server and devices.

  • Dasat

    It is a .cap because it was created in Construct Classic. Construct Classic files are NOT compatible with Construct 2.

  • As has often been said, Physics does not really interact well with behaviors such as Platform.

    Ashley actually states this HERE in a very useful tutorial on Physics (check the 2nd part for more complex info).

  • harvest

    You're welcome.

    I have been attempting to recreate but am not having much success with the HDR Tonemapping effect :(

    Here's what I have upto now:

    https://dl.dropboxusercontent.com/u/34306693/limbolook.capx

  • dpyellow

    If you still need an example for C2, here's one I converted from CC. It may give you the basic idea.

    https://dl.dropboxusercontent.com/u/34306693/zelda.capx.

  • TikTik

    This thread is 3 years old. I'm not sure the original poster is still active here. Just in case, here is the .cap:

    https://dl.dropboxusercontent.com/u/34306693/limbolook.cap.

  • Conversely, have you recently had a driver update? Contrary to what most people suggest, new drivers - whether WHQL or beta - can cause problems as well as fix them.

  • If you drag and drop an image straight onto the Layout, then it retains the name.

  • dpyellow

    There's nothing to stop you installing the last build of CC and then you could open the .cap.

    For reference, the .cap has 2 sprites called Sprite and Sprite2 and the events look like this:

    + System: ScrollX Lower than int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320

    -> System: Scroll to X ScrollX + 16

    -> System: Set time scale to 0

    + System: ScrollX Greater than int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320

    -> System: Scroll to X ScrollX - 16

    -> System: Set time scale to 0

    + System: ScrollY Lower than int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240

    -> System: Scroll to Y ScrollY + 16

    -> System: Set time scale to 0

    + System: ScrollY Greater than int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240

    -> System: Scroll to Y ScrollY - 16

    -> System: Set time scale to 0

    + System: ScrollY Equal to int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240

    + System: ScrollX Equal to int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320

    -> System: Set time scale to 1

    The Project size is 6000x6000 and the Layout is 640x480.