zenox98's Forum Posts

  • If you are a total beginner, wouldn't it make more sense to start off doing a few simple tutorials that will teach you the fundamentals of the event system, etc. After that, making a few prototypes of what you want should then be within your grasp.

    Jumping straight into trying to make a game isn't really the best way of learning, as it can lead to more frustration.

    Small steps, as they say....

  • Not enough info to offer help, i.e. where have you exported it to?

    Would help us to help you if you perhaps posted a link to the exported project so we can test it on our systems.

    Other than that, check browser console for error messages and try on different browsers.

  • The 'Pause on unfocus' setting is only of use in preview.

    [quote:35iq3xc4]Pause on unfocus

    If set to Yes, the preview will pause when the browser window loses focus, e.g. when switching back to work in Construct 2. This can be useful for certain workflows such as using continuous preview. If set to No the preview will continue to run even without focus, but note switching to another browser tab or minimising the browser window will still pause (as it does with published projects).

  • Have you read the SDK manual? I think there is a 'Developer Mode' that may be what you're after.

    Edit:

    Maybe try the following: https://www.scirra.com/manual/15/sdk, specifically the Developer mode settings.

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  • This is an OK location for suggestions, as Ashley has said previously he does look at them, even if he doesn't comment in them.

    Personally, I don't see the need for any of your suggestions, as I have never come across the need for them. But that's just me.

    Suggestions would need to benefit the majority of users, but if it's just affecting a few, then it may not be deemed a priority.

    Maybe the new C3 editor will incorporate some of your suggestions, but we won't know for quite a while.

  • Can construct games be ported to flash? Answer - No

    Can I use walk cycle characters in a game? Answer - No idea what you mean, sorry

    Thanks for any response.

  • I've always thought that to have this in C2 would be useful also, so that when you open a .capx, you know instantly what version was used to create it.

  • Remember, that due to browser security restrictions, running the the exported HTML5 isn't really supported unless hosted on either your own - or an external - website, such as Dropbox, Googledrive etc.

    Regarding an exe: this is an available export option after purchasing a license.

  • This thread is nearly 3 years old.

    ninja'd

  • A .capx is just a zipped up Project, so you can unzip the ,capx into a folder using 7zip, winzip or whatever you have to hand.

    Open the .caproj file and look for the following:

    <saved-with-version>19602</saved-with-version>[/code:1n57ekxg]
    
    That's the version number, so in this case 196.2.
    
    To change to 195, just change the value to 19500 and save. Double click the .caproj file to open and then resave as .capx if needed.
    
    Edit:
    ninja'd
  • This isn't a bug and has no place being posted here.

    You should post this in the How Do I section.

    Instructions for opening a build saved in a newer version have been answered numerous times, and simply involve opening the .caproj file and changing the " <saved-with-version>" numbers to whatever version you want.

    This relies on the obvious fact that you haven't used any of the new build features, which previous builds wouldn't have.

  • Worked fine for me. I opened a project from build 196.2 and it exported to NW and ran correctly.

    Do you have any non-standard plugins?

    What version of NW have you installed?

    Did you use minify (and if so, have tried without minify)?

    Do you use png recompression?

    Maybe best to follow Ashley's posting guidelines and include a .capx and your export settings.

  • Just checked and latest download beta is working.

    Which link are you trying - the stable or beta (or both)?

    Have you tried the torrent?

  • Think this is may be a chrome problem. Try with firefox or IE and see if that works.

  • Invisible objects are used all the time for such things as waypoints, collisions etc, but if you don't specifically test for such a collision, then it should have no impact.

    If you're worried, then makes some tests, use debug etc, or post a .capx for others to look at.