zenox98's Forum Posts

  • hi. i was reading a tutorial "How to make a Platform game" following along and got stuck while introducing an action called "flash". It is not there. i have searched and watched a youtube video where he got a section in his menu presenting there should be a section "flash". i don't have it. please help.

    p.s

    i purchased the individual license.

    i am calling it under Player not Playerbox, though i have tried Playerbox too, and SnailEnemy as well, the action "flash" section is absent.

    You need to add the Flash behavior to your sprite.

    Select your sprite, click on 'Behaviors' in the left Properties pane and add the 'Flash' behavior.

    BTW what is the relevance of stating ownership of a license? It is not really relevant to your question.

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  • luckyrawatlucky

    Please don't delete your last post then re-add it just to create a bump.

    Have a little patience. Users who generally offer help come from very differrng time zones.

  • There was definitely something wrong with the encoding of the BaritoneFast.wav. When trying to import C2 said the file was invalid. You can also tell if you open the file in a binary editor such as UltraEdit.

    I loaded it into audacity and just re-saved as a standard 16bit PCM wav and it imported perfectly.

    It looks like you have found a way to successfully encode anyway, so all's well, I suppose

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  • Hello guys!

    One question : does it's possible to group condictions like we can do as actions with variablers?

    I explain it better : I have same condictions that I repeat many and many times...It can be helpful to group in one thing like one variable that control actions...

    Thank you very much in advance!

    Would Functions be what you are after using?

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  • every time i run it locally to see how its doing... It asks do i want to open my webcam.. i hit share it... it shows it for about 1 minute... then fire fox crashes and sends a report to firefox...

    will this go away when I export or is this a sign of doom.

    Events:

    user media, on media request approved, user media, get media sources.

    touch, tap gesture, user media, request camera source 0

    touch, tap gesture, user media, request audio source 0 and route to audio tag "mic"

    Have you tested on other browsers?

    Would be easier if you upload a .capx or provide a url for us to test for you.

  • I have a game that is saved to a Z-Zip to export it to the arcade section on this website, but there is a problem... The file that you save the work to ( the black folder) has my last version in. I cannot get my new version and i worked 2 hours on it yesterday... Need some help My game also has a bug where it lodes up then just goes to a black pic, happens on all devises. I have used unity previously and also I have made quite a few games on roblox, My name is raff777 on it.

    Thanks for your time

    -OwenGames / RaffStudios' Only worker

    What do you mean by? [quote:3f5exfjw]I have a game that is saved to a Z-Zip to export it to the arcade section on this website

    Where is your .capx?

    Why can't you just open the 7zip?

    What is the 'black folder'?

    Worst case, you should have a ,autosave and .backup files in the project folder that you can just remove the suffix to leave .capx. This should then open.

  • Is there a .dmg file available for Construct 2 to run on Mac OSX?

    I doubt this game engine will be able to run (compile) on Mac using Wine or any emulator.

    Any ideas?

    C2 is Windows based only.

    Construct 3, which is currently in development, proposes Windows, Mac and Linux Support.

  • Hosts file checking and many other checks are mentioned in the tutorial, so maybe he's already checked this.

  • Have you been through the suggestions in the Troubleshooting Construct 2's preview server as previously mentioned by Ashley?

  • WeneW

    Sorry to bump the topic once again... nothing works for me.

    I would like to use C2 for my projects, but still not working when i launch on the browser..

    can't find localhost:50000 adress

    I'm on win 7 home premium.

    EDIT : how... sorry didn't saw it was on closed bug forums... -_-'

    Try posting in the 'How Do I' section to see if anyone can offer any suggestions. This is usually not a bug in C2 but is generally a configuration problem on the users machine.

    Did you try Ashleys suggestions from the 'Troubleshooting Construct 2's preview server' tutorial as he mentioned above?

  • jojoe

    I always test everything with FF - I don't actually have chrome installed - and never have any big janks or issues with it.

  • I have looked around the forum and read the manual. I have looked at the bug reporting bit and there are similar issues mentioned but it says they they have been resolved. I looked at the bug submitting form and cant see how I could make my issue fit the form and dont know how you could prove the negative. The issue is that every time I try to import a wav file it says it failed to make an ogg file. I made some flac files and tried with the and the same thing. I used audacity made some ogg files, imported them but they would not work. I cant figure out what the problem is. I have noticed that the wav files I have been trying to import are not 44100 but I dont know if that would be the issue.

    Any answers/suggestions?

    I found THIS post from Ashley that says:

    [quote:2uofrnsc]What format are the .wavs that you're trying to import? Check they're 16-bit PCM at a reasonable sample rate (e.g. 44100). You can get all sorts of exotic formats in WAV files and the AAC and Ogg encoders don't support all the same ones.

    All I can suggest is can you provide a link for any of your wav files so we can try?