zenox98's Forum Posts

  • Hmm, i'm sorry

    Unfortunately, your only option may be to hope that some other user still has the .capx in question and will post it for you.

    Wait a few days to see if anyone responds.

  • silentreader

    This is a very old thread and Stiivais hasn't been on here for over a year.

  • As far as I'm aware, Apple don't currently support WebRTC, but are supposedly working on it.

    I've just tested the built-in Mutiplayer Ghost shooter over WiFi on my Android phone and besides needing Touch controls, seems to run OK.

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  • It seems it applies to all FORM elements - List, Progress Bar etc - not just the Button.

  • brushfe

    (Sorry to necropost; I was going to post this very question.)

    I'm having the same issue in testing my multiplayer game. Latest Chrome connects to host and sends messages between hosts and peers consistently. Firefox will connect to host, but not send certain messages. Internet Explorer (Windows 7) doesn't connect to host at all.

    Before filing a bug report I thought I'd ask if anyone here has any clues?

    I just tested the built-in multiplayer example (ghost shooter) by first logging in via NW.js (Host) then via FireFox (as Peer) and it worked fine.

    Can you provide a very minimal example that we can all test?

  • It all depends on what you are attempting to do and why you are wanting to load from URL.

    IF you read what I have linked you will see that a server would need to be configured to allow such 'hot linking' to an image. This is an important browser security feature and nothing to do with C2.

    If both your end product and images are to be hosted on the same server, then you probably won't have an issue.

  • Please don't multi-post.

    Just use the 'pencil' icon to edit your post.

  • Ashley

    Many, many thanks. Latest r218 beta works a treat.

  • It can be useful.

    Free Game Elements - Basic Kit.

    The package includes:

    - Hero ( walking, standing and jumping )

    - Enemy ( running and standing )

    - Loop Ground

    - Single Ground

    - Stone block

    - Coin/Point

    - Loop Cloud and Background

    Link for download:

    https://youtu.be/nDMwxwROlnE

    p.s. If you have any suggestion for next video, be free to say. http://www.zipup.me

    Soon more will come. Share <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Please don't multi-post across different forum sections.

    I've removed your other post as this is the most appropriate section.

  • dhoeke

    Hi everyone,

    I'm currently developing a mutliplayer game and - the typical issue: Port forwarding!

    I've tested connectivity with some of my friends, and just two out of 5 could connect properly with my game (btw, with the standard pong game, too - we've tested that for obvious reasons). When we use Hamachi Login (which establishes a virtual LAN), all connections are possible.

    When no connection can be established, the "Kicked" message is present for the peer just upon login to the room.

    So, I've read that C2 uses UDP.

    Could someone tell me which ports must be forwarded / open to properly play a Construct 2 multiplayer game?

    Thank you so much,

    - Dominik

    Have you read the Manual entry for the Multiplayer Object?

    Besides all the information regarding the plugin, it also links to 4 tutorials created by Ashley.

    There is also this post from Ashley re: port forwarding:

    [quote:20p4rtw9]Multiplayer does not use any specific port (see Multiplayer tutorial 1: concepts) so port forwarding will not help. You need to make sure your network configuration does not block large port ranges (so peer-to-peer traffic can work), and that all machines are connected to the Internet if you're using the Scirra signalling server. Beyond that it's entirely specific to your network configuration - you need to check the setup yourself (or whoever is the network admin) to ensure it's not blocking WebRTC connections.

  • For instance, using the following image in your .capx from wikipedia works:

    https://upload.wikimedia.org/wikipedia/en/e/e7/Construct2Logo.png[/code:1s659qir]
    
    CORS is about cross domain security. More info in the AJAX manual entry [url=https://www.scirra.com/manual/107/ajax]HERE[/url].
  • Sorry here is the correct file. thanks. https://drive.google.com/open?id=0B19-3 ... mF0QW1PbTg

    Check your browser console. You'll see that you have a CORS issue, i.e. cross domain problem.

    [quote:1gf5awjj]Load image from URL

    Load an image from a given URL. The current animation frame will be replaced with the image. It is not shown until the image has finished downloading, and On image URL loaded triggers. Images loaded from different domains are subject to the same cross-domain restrictions as AJAX requests - for more information see the section on cross-domain in the AJAX object. Data URIs can also be passed as an image, e.g. from a canvas snapshot or webcam image. The Size parameter sets whether the Sprite object will be set to the image size when it loads, or whether to keep its current size and stretch the image.

  • > Também sou brasileiro, posso te ajudar.

    >

    Siel, poderias me ajudar? não sou muito bom no inglês e estou tendo dificuldades por ser iniciante. é possível você me ajudar ? tenho algumas outras dúvidas também

    tiagosr1, sielxm3d

    This is an English forum.

    Please post in English or supply an English translation.

  • Tom2015

    This is your 3rd post on exactly the same subject. Please don't multi-post.

    Please just edit this one if needed.