zenox98's Forum Posts

  • Baehoon

    I think that Ashley's answer gives you your definitive answer.

    Just download the lastest stable version from here.

  • So, I'm trying to test whether Construct 2 can detect the keycode for both "A" and "a", turns out Construct can only detect keycode 65 (for "A") and not 97 (for "a") because the debug text object doesn't show anything when I use event On keyboard key code 97 pressed.

    Does anyone know how do I detect "a" keycode? Because I want to do something different when the keycode for "A" and "a" are pressed.

    thanks.

    Not sure why Keyboard.LastKeyCode doesn't return full ASCII codes. Maybe Ashley can clarify.

    Since all lower case letters are equal to the keycode for the uppercase + 32, you could do it in Events.

    For instance,

    IF SHIFT (or CAPS) IS DOWN set keyvariable to Keyboard.LastKeyCode+32

    ELSE set keyvariable Keyboard.LastKeyCode

    Would this be of use?

  • Thanks for the reply. I guess I have to think of something else then.

    Maybe the following thread may be of use: load 40,000 words FAST from a Text file.

  • Hi,

    is there any way in Construct 2 to make split screen?

    The Paster plugin can do such things - see https://www.scirra.com/forum/plugin-paster_p1003926?#p1003926

    There is also a tutorial here: https://www.scirra.com/tutorials/1032/grappling-hook-example-capx-splitscreen-play

    Searching will find many other posts regarding this also.

  • After debugging and stuff, found out that the error for not being able to correctly play on the Web browsers or export and launch a nw.js file was due to the "audio" object type included in my game. Any possible reasons for this? Does this mean I can't use audio?

    What type of audio file are you referring to? (reference: https://www.scirra.com/manual/52/import-audio)

    Are you referring to a MIME type error from the server?

    A server needs to be configurred to recognize a certain MIME type - see the following:https://www.scirra.com/manual/168/mime-types.

  • errorlah

    Hi, I can't seem to upload one of my games, the error they gave me was:

    "Server Error in '/' Application.

    Maximum request length exceeded.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Web.HttpException: Maximum request length exceeded.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [HttpException (0x80004005): Maximum request length exceeded.]

    System.Web.HttpRequest.GetEntireRawContent() +9685755

    System.Web.HttpRequest.GetMultipartContent() +63

    System.Web.HttpRequest.FillInFormCollection() +165

    System.Web.HttpRequest.EnsureForm() +75

    System.Web.HttpRequest.get_Form() +12

    System.Web.HttpRequest.get_HasForm() +9687171

    System.Web.UI.Page.GetCollectionBasedOnMethod(Boolean dontReturnNull) +95

    System.Web.UI.Page.DeterminePostBackMode() +69

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +130 "

    Does anyone know how to fix this problem?

    This probably needs input from Tom, but AFAIA this is an IIS message about the size of the file exceeding the maximum upload size.

    How big was the file you tried to upload? Maximum is 50MB uncompressed.

  • Thanks, R0J0. I'll try to find a way to prevent the box to move continually

    Can be done easily.

    Set initial speed of bullet sprite to 0.

    When mouse down - set speed to 200.

    When dot.count = 0 -> set bullet speed back to 0.

  • Of course, you can uninstall and reinstall... but you have to save a copy of you license.. is like: c2license.txt.

    You can see it if you go to : file>about>view license and save as...

    Then when you reinstall a free version you put your license txt, also in the same place....

    Well i think that it can be a possible solution...

    Your whole post is not relevant as mapmerry has already said this relates to the licensed 'Steam' version.

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  • Any idea?

    Bumping your own thread after only 40 minutes is unacceptable.

    It is generally acceptable to bump your own thread after 24 hours if no response has been forthcoming.

    It might help your cause if it looks like you have at least made an effort to create something yourself rather than making your 1st post a request for a working example.

  • i have the construct 2 beta relase r220 free edition and where is export option

    There is a (quite old now) tutorial here on how to export to the Arcade.

    Many of the restrictions are no longer an issue now that we have the new arcade. Details on the new arcade can be found HERE.

    Summary:

    Basically, just click on the 'Export' icon in C2 and follow the prompts.

  • That post is from 2013 and Tizen support has been deprecated for a while.

    Still, I'm seeking clarification and will post back when I have more information.

  • Is there any plugin for that to achieve this with free version

    What you are asking is for a way to bypass the free version restriction, which is not allowed and is technically piracy.

    Please be careful what you post. Any suggestion of piracy and you will be banned.

  • i want to build my game for android through intel sdk but when i click export project for cordova it is telling to buy construct 2

    See the following Construct 2 version comparision page:

    As it shows, you will need a license to export to that platform.

  • Your game works in IE11, but it's not working in Firefox 43.04.

    Since it works in IE then it is obviously a browser issue.

    I haven't got Chrome, but if it works in chrome, then it's an issue with FF.

  • Release 220 (64-bit), with the latest nw.js v 0.13

    EDIT: No, I was wrong. v0.13 produces .exe that don't work (neither in preview or export), so I'm using v0.12 (Chromium 41)

    As stated in the release notes for 220:

    [quote:3qdwofvg]NW.js 0.12 and older don't work with Construct 2 r217+ - you must use NW.js 0.13 or newer instead.