zeneizel's Forum Posts

  • I wonder which one is more laggy when it come to this. Recently I want to make game where I need huge space whether I should add more size to the layout or should I add many page layout to do. so which is the better one?

  • right now I am on training making game, now i'm doing infinity jump. but i'm stuck at background scrolling. I don't know how to scroll the background everytime i jump ,

    when the player jump, the background didnt scroll down, instead it was left behind. you know what i mean right? so how to do this? anyone?

  • Alright, with 2, I still don't know what you want. I asked you whether you want this or that and you answered with *yes*...

    2. Not really sure what you mean here.

    Do you want an animation for the text to show up? Like with the "fade" behavior?

    Or do you want the numbers to count up to a final value?

    sorry, late...

  • 1. I don't know how you set up your countdown, but the most sensible way would be to make the event like this:

    Set X to clamp(X-1,0,infinity)[/code:7odqdups]
    The clamp will prevent the value from going below 0.
    
    2. Not really sure what you mean here.
    Do you want an animation for the text to show up? Like with the "fade" behavior?
    Or do you want the numbers to count up to a final value?
    
    3. Again, I don't really know what you mean...
    Do you want a popup that shows up when pressing a button, and that popup containing another button or text?
    

    1. I think it working now thanks,,,

    2 and 3: yeah, probably that what i want...

  • 1. countdown timer:

    coundown to 0, not -10, -20 so on...yes i already set it pause the game if it is equal to 0, but due specific reason of my game, the number yeah...pause at negative part...so how do i just countdown to 0..just 0 without any negative.

    2. score counting up. , animation?

    i really dont know how to expalin this, here, normally or mostly if the game show result, they dont just show or pop up just like that...especially at the score part. i need my score is counting up to the score where i gain it. (when the result show)...i think it just like score animation or score effect? something like that..difficult to explain but that how it is...

    3. specific space, box or container...

    another part difficult to explain.

    example: click the setting>then box or container contain of another button or content inside of it...i mean it kind of hard for me put it one by one..ok i know how to do it, but is there any other different method to do it?

    just answer if you know any of this...

    #RESPECT

    #THANKYOU

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  • straight and simple! wow it really work now...thanks...really.

  • ok, if have no problem if it simple text but when it come to webstorage, i do have it.

    first of all

    I only know how to put Set text to Round(score) ---- eg score: 10000

    but when it come to webstorage it goes like this : set text to webstorage.Localvalue("score") eg. score 10000.0000

    ok how do i do this? i want remove the decimal...

  • I dont know but just when i wake up to test my game, i didnt work...the node wont open, it doesnt show anything even the error bar...i predict it was laggy so i wait for few hour but still its still same...

    Why is that? Anyone can solve this? I try to re export it from the construct,but th wont change too...

  • In autorunner game, sprite is run with the screen following up but just when i added animation for the sprite...it's falling behind... i dunno what happen...but its still fine when there is no animation...

  • maybe not. i try myself and its work...hahaha

  • really newbie about this...

    i already change parellex 0,0 and give the object scroll behaviour...but when i do this...it sprite didn't scroll down. anyone know about this? and when i'm change back the parellex 100,100...the arrow for touch is not scroll too...