zendorf's Forum Posts

  • Ashley, thanks for your reply. I am not a fan of automatic backups, as I like to iterate my project as I progress. In case I need to go back to version number xxx for whatever reason.

    As far as I understand, the capx format is just a zip file of the project file plus all assets. If my working project file has , say 25mb of assets, it means the project files become much larger than they need to be. Ideally I would have the project folder structure setup, just as the caproj does automatically, but also being able to iterate just the project file alone within the project folder setup. Each project file would be small and just referencing the media folders.

    From what I can gather this is not possible? A middle ground between capx and caproj would be a good option.

  • Thanks for the reply lonehangman. So there is no real advantage to using the caproj format if I can't have multiple iterations of a project all referencing the same media folders. That seems pretty crazy on a large project if you literally have to replicate all your media(animations/audio) for each iteration of a project. I may as well just use the capx format.

    I can only hope that the developers have a rethink about this workflow, as it is the only thing that I dislike about the app!

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  • I am new to Construct 2 and loving it so far. Purchased a license within an hour of toying with the free version <img src="smileys/smiley32.gif" border="0" align="middle" />

    There is just one thing that I can't wrap my head around, and that is how to save iterations of a project. I understand the difference between capx and caproj, but how do I do versioning of a caproj file within the proj folder?

    In most apps, I can create the folder structure and then as I work on it, save out version "mygame v1", then "mygame v2" , etc as I work on it. With Construct 2, there is no "save as" command, just "save as Project" and "save as single file".

    If I have already have setup a project using the "save as Project" option, it has already created the project folders with relevant sprite animations, sounds etc. I then want all my subsequent versions of the project file within that same master folder. I don't want to create a whole new project folder for each iteration.

    This doesn't seem possible with the current options or am missing something obvious here?

    cheers...