Hello my fellow Construct users,
I'm creating a game where I need to make projectiles (such as missiles) move and then explode on impact. My current problem is that once the missile makes impact with the intended target, the explosion animation plays but it keeps moving in the same trajectory of the missile before it exploded.
I realize that this may sound a bit complicated so I'll try and elaborate a bit more. I have a target on the ground, and I want a missile to hit it, but once the missile hits, I want it to trigger the explosion animation while staying in the position it was in upon impact.
I really hope this makes sense, and thank in advance!