Hello, Sensei
dop2000 and Mr.
igortyhon I don't want to be annoying and I remember how you helped me with turret behavior before, but I couldn't use it for main project. When you are making it, it works perfect and at the moment when I change something everything stop working. I just want to understand how it works to stop asking similar questions.
Why do we need that - 6 event movement check? What if there will be situation where units are not moving? Maybe to trigger timer only one time? But...
I created two more groups in the project with similar mechanism.
1) If timer is not working for continuous triggers, then why it's not working for "on created" event? (damage for some reason is only from first ally) I don't understand it and why timer works without "for each" for ally?
2) How to make it work without timer? Where is my mistake?
C3P https://www.dropbox.com/scl/fi/x758hw94evujv3uqztvb0/2_AttacktheBaseiLineCustom3.c3p?rlkey=wdss3rc2qxtykewyewwco5i3g&st=8vdst6m0&dl=0