> Good idea, I'll have to fiddle around and rewrite the existing parts so as it can be the dominant animation. Is there any function in C2 that's similar to !important declaration?
>
Not sure what you mean by the !Important declaration, but you can make sure all the running animations don't play as long as the turning animation is playing by making a
"Turning Is Not Playing" Condition on all your running animation events.
Sorry, in css you can declare !important for a class and it will always take dominance, so if you say had "play animation" and then flagged another event with the equivalent of !important it could always do that instead, even if you had two animation events set-up at the same time.