Zebbi's Forum Posts

  • I'd like to recreate the old 90's framerate limit of the early Apogee games, and to an extent, Doom used a framerate limiter, but without the action being slow, just the frame were longer between refreshes while the action continues between frames. Is there a way of having the whole game run at a 15fps or 12fps limit?

  • Is the version with changing channels available? That would be awesome to change channels on the fly!

  • Still works great in Chrome, but in NW.js:

    Javscript Error!
    Uncaught ReferenceError: module is not defined[/code:3gcktvo7]
    
    Any ideas what this means?
  • > Looks awesome, does this have any different features in compared to your Protracker plugin, and does one minify okay?

    >

    Use Protracker instead of Xmplayer plugin;

    Protracker can now play .xm ; .s3m; and .mod files format .(i must include some features)

    Thanks!

  • That's actually a really good idea, I used PlayerObject.Platform.VectorX > 0 and Press Left Arrow or PlayerObject.Platform.VectorX < 0 and Press Right Arrow, I think your method might be better for controls that aren't just left or right so I'll try implementing it that way, shame C2 doesn't have a built-in test for direction change though!

  • I'd like to check if the player has changed direction, is it possible without messy variables to set and test directions?

  • The lag setting is excellent, but the player character is always a little to the right or left of the centre of screen. Can I have the camera catch up so the player is centered after the initial lag? A sort of, camera acceleration speed or something?

  • When I search for an event, the events page goes to the event, but I need to clear the search to be able to read any non-related events, and then the search box returns to the top of the events list. Is there a way of preventing the events list from springing back to the top?

  • Looks awesome, does this have any different features in compared to your Protracker plugin, and does one minify okay?

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  • I'd love palette swap features, maybe c3 could do this?

  • > I punched my laptop 3 times and corrupted the hard disk.

    >

    Dude calm down, it's just a tutorial.

    I know, what was i THINKING?!

  • Just want everyone to know that because I was logged out during the writing of this, and I had to retype the tutorial when it was all lost, I punched my laptop 3 times and corrupted the hard disk. So all week I've been having a hell of a time thanks to this tutorial. Hope it serves someone VERY well.

  • This new tutorial covers crawling, crouching and crouch-dashing, and has a few techniques to take care of obastacles and, of course, all in reverse gravity as well.

    https://www.scirra.com/tutorials/1389/multi-crawldashspaces-tutorial-mbcrawl-mbgrav-mbcdash

  • > Good idea, I'll have to fiddle around and rewrite the existing parts so as it can be the dominant animation. Is there any function in C2 that's similar to !important declaration?

    >

    Not sure what you mean by the !Important declaration, but you can make sure all the running animations don't play as long as the turning animation is playing by making a

    "Turning Is Not Playing" Condition on all your running animation events.

    Sorry, in css you can declare !important for a class and it will always take dominance, so if you say had "play animation" and then flagged another event with the equivalent of !important it could always do that instead, even if you had two animation events set-up at the same time.

  • Zebbi, you could have a condition on the running events, something like

    Animation "Turning" is Not Playing, that way when you press the key to start turning, the running animation won't interfere with it until it's done.

    And you could put another event "On Animation 'Turning' Finshed" - Action - Play "Running" Animation. That way when the turning animation is finished, the running animation starts up and they shouldn't interfere with each other.

    Just make sure you don't set the turning animation to loop.

    Good idea, I'll have to fiddle around and rewrite the existing parts so as it can be the dominant animation. Is there any function in C2 that's similar to !important declaration?