Zaur's Forum Posts

  • 10 posts
  • I'm not going to sell it,imakeing it just for practice, nevertheless, the Tetris Company owns a copyright of its source code and of certain audiovisual effects of Tetris. This means that I can?t hack into the Tetris Company?s codebase, and copy-and-paste it into my own program. Nor can I steel their music and graphic files and insert them into my program.

    However, I can create my own game (using my own source code, music, and graphics) based on the unpatented Tetris game idea and distribute it publicly.

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  • I understand that its stupid to ask such abstract questions. But i thot there is some hint in cocoon or intel xdk to run as fast as safari. moreover i thot that the game should be iven faster when compiled.

  • Ok, first i'll try to fix it by myself, and if nothing helps, i'll put .capx

  • no i hav deleted the events and collision objects.

  • Ah, by the way, when i turn off all that neighbor detecting collisions nothig changes,it stil runs slower and slower in cocoonjs. with every new piece it looses 5-10 fps

  • Yes there is a lot of collison checks, but i gues not too many if it runs on 60 fps in safari. actualy i don't know how to use arrays and stuff like that. its my first game, so thanks i'll din into arrais.

  • yes i tryed to optimize scene and even doubled the speed, but its steel slow. I can go further but i want some cool fetures that porobably are a bit memory expensive. I expected up to 1000% speed gain as cacoons promised)))

  • 4url.ru/15741

  • Sorry joannesalfa, the game is still in progress and there are some weird techics that i used which i don't whant people to see.

  • Hi everyone, i am makeing simple tetris clone game for iphone and faced with strange situation. The game compiled with cacoonjs or intel xdk, runs about 10 times slower (around 6-10 fps), then its html5 version in phone's browser(60-65fps). <img src="smileys/smiley5.gif" border="0" align="middle" />

  • 10 posts