Zathan's Forum Posts

  • There is a way to achieve something like that?

    The light in the background isn't just with some glow.. it surpass the sprites in front of it and make a nice lighting effect.

  • The relevant manual entry is Memory usage, which covers layout-by-layout loading and how objects placed in the layout vs. created at runtime are handled. In short, you should have any objects the layout ever uses placed somewhere offscreen and destroyed on startup if need be - this causes their images to be preloaded when the layout starts. Otherwise, 'create object' can "jank" as it loads images on-demand.

    Hehe thank you, Ashley!

    And, of course, thank you very much guys!

  • Thank you very much guys! That's a very interesting discution. But... well, now I have more doubts that before haha

    Sorry, but I'll have to call boss... Hey, Ashley , we need you here!!

    What do you think about it?

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  • Hm... Well, I like the organization of making a layout for these objects, but if it isn't the best practice here, I will not do this hehe

    Thank you!

  • > I would like to know what is more interesting...

    > Put the objects that will appear only with the 'create object' action in a separated layout, or just put outside the layout that it will appear?

    > Thanks.

    >

    The best practice would be is to put everything that the Layout needs including the objects that will be created using "System ->Create Object(X,Y)". And on start of layout, if the object is not needed yet , destroy it.

    Because if you don't have the object in the layout and create it using "System ->Create Object(X,Y)" it will make a laggy pause because the object isn't preloaded.

    Only the objects present in the layout during editing will be preloaded. It is still okay if you put it outside the Layout White Paper as long it is on the Layout Page.

    Note: Do not put your objects in a separate layout that isn't run during gameplay.

    (Example of a bad practice!!! is to make a Layout where the game happens and make a separate layout for storage of the objects that will be created by "System ->Create Object(X,Y)" for the reason of not making the Main Game Layout look messy. ) - Wrong! The objects will not be preloaded and plus a Layout that is not used and made a storage for objects makes it worse.

    For more info, read Ashley's Optimization tips below:

    Ashley's posts:

    https://www.scirra.com/blog/83/optimisa ... -your-time

    https://www.scirra.com/tutorials/298/pe ... bile-games

    Wow, are you sure that the objects stored in a separated layout are not preloaded? I was almost sure that they are... and it would be much more organized.

    How do you know that they aren't?

  • I would like to know what is more interesting...

    Put the objects that will appear only with the 'create object' action in a separated layout, or just put outside the layout that it will appear?

    Thanks.

  • And here it go another question... maybe Ashley can answer me that...

    this stretch method will really give better performance to my game or just make the download faster? (I think a read an Ashley topic about that...)

    So... if it just make the download faster, how can I achieve the results I want without impact that much the performance?

  • Thanks for the Answers, newt and !

    I will try the stretch! For some reason, it didn't cross my mind. hehe

    But, sorry, what about this Canvas Plugin? what exactly is its use?

  • Hi!

    I want to do some effects on the background of my platform games... like, I don't want just to put a solid color.

    I would like a gradient like this:

    https://dl.dropboxusercontent.com/u/191829622/22.jpg

    But how can I achieve something like this, parallaxing at the background, without some huge, performance eaters, sprites?

  • Someone?

  • Hi,

    I'm having a problem with node... I don't know if its a bug or what, but my game always run in fullscreen! Even when I put off the browser plugin... and the 'cancel fullscreen' action isn't working too!

    Is someone experiencing this too?

  • You could put everything in a Family and test against the Family.

    Ah, sorry, I forgot it!

    Thanks.

  • There is a way to check if a sprite is colliding with anything, without have to put each object that we like to check?

  • Thanks big Infinity and

    Merry Christmas and Happy Holidays, everyone!

    Hi!

    Lucid, how about a tool for sprite deformation? I saw a post (may 2014) where someone asked about it.. it seems like the feature would come soon. I'm asking you cause I buyed spriter and now it seems a little.. forgotten. And a feature like that would be awesome.

    I need a smooth transition from a simple square sprite to this shape (without using various sequence images, of course...):

    As you can see, I would need some edge manipulation here... and neither c2 and spriter give me the tools for that.. as far as I know hehe

    Oh, and here is the post: http://brashmonkey.com/forum/index.php? ... formation/

  • Well there is the water effect..

    I just assumed you had looked under effects first..

    The water effect can be applied to a specific part of the sprite or tiled background?

    For example, in the part that another sprite hit it.