Zaoeyo's Forum Posts

  • Info:

    Hi guys, I tried to make a game with clear graphics, puzzles and difficulty with controls .

    some friends of mine think it really hard to control ,and jump to get the star .Yes ,some levels I tried a lot of times to win (level 1-8, 1-10 ,2-5,2-10).

    I really want to here your guys' feedback ,and which level you get stuck with,I will post solution. any optimization of the controls?

    This version of the game obtain 20 levels , 2 chapters , 2 original songs .

    I used some post effects to simulate a film look : [Noise] , [Glow] , [Sharpen] , [Vignette] (Only WebGL)

    (Recommend XBOX controller to play ,[A] Jump ,[X]Reset )

    Screenshots:

    1080P

    1080P

    Download :

  • Very nice game play ! Really want to try !

  • Thanks guys! it worked well !

  • Hi ,

    How do we create a object in different layout?

    Example:

    The current layout "A" ,I want to create an object on layout"B" when i was on layoutA.

    any ideas ? Thanks !

  • ThunderZ

    Yes , Thanks ! I'm busy with making the game these days

  • ThunderZ

    Thank you ! it works nice on device !

  • Thanks ! so that is to say I can't not optimize it...

  • sorry , I uploaded a wrong file , here will work :( to /)

    https: @ dropbox.com s as90gh0leb2wk0t Judge%20update.capx

  • Hi , i added a Event [Every Tick] to know every move's mouseX, and this may be what you want .

    (@ to /)

    https:@@www.dropbox.com@s@2rppm4jmt9rfl0j@Judge.capx

  • Hi Constructors !

    Problem :

    Use Drag-Drop Behavior :

    A blank layout with just one sprite (add Drag&Drop Behavior) ,using Cocoonjs to my tablet ,when I drag the sprite ,it will not follow my hand perfectly ,with some delay .the delay will become obvious when i do a fast drag (fps is 61).

    (NoDelay on PC)

    .Capx : dropbox.com/s/lwkzci67u7orf0h/DragBehavior.zip

    Hand made Drag-Drop:

    I try to not use the behavior ,then I hand made a drag-drop with touch event , get the same delay result on tablet .

    (Has Delay on PC)

    .Capx : dropbox.com/s/hxo3eu9zhy9ayxz/NoDragBehavior.zip

    Question :

    do the problem has something to do with the optimization of Cocoonjs or the Construct 2 ?

    Any solution to make it 100% following ?

    Thank you !

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  • I downloaded your file ,but i can not see your event sheet . did you add event to your music ?

  • Hi producermark11 , Here is the .capx : (I can not post URL ,change to /)

    https:@@www.dropbox.com@s@cfx23ye1pp5bahk@DropJudge.capx

    After adding a object with [DragDrop] behavior , you need add a Mouse object to judge the left or right .

    -----------------------

    Solution:

    Add a globe variable(maybe named OldX) to know where is your mouseX when you start

    When you are dragging the object , using the OldX subtract the present mouseX ,to get the direction of your moving. If it is positive ,you are moving to right, if negative , is left.

  • Ashley

    Thanks ! i will solve the problem ,really help!

    ThunderZ

    Thanks for taking your time! Main post has the Bitmaps .

  • ThunderZ

    About 5 maps , I uploaded the .capx file , download link in the main post .

    Ashley

    I do have many small tiles , but only about 5 kind of map image ,the WebGL is on.

    I have uploaded the .capx in main post .

    I tried to decrease the tile number , the fps up to about 25 - 35 ,maybe make a big map using PS,and import into C2,will get the right result,but it will increase the size of the game,and isn't convenient.

    Thanks for your answers !Still trying to figure out a best solution.

  • did you set the Animation to "Loop"?

    Double-Click your sprite ------choose Animation in Animation panel-------in left panel will show a option called "Loop" ------ choose "Yes" .