Zaaephod's Forum Posts

  • Hello,

    Still fairly new to all this, but I finally attempted something more than just a test to see how stuff works. (well, I guess I did make a very simple breakout game too..)

    I wanted to make a starcraft style resource harvesting cycle, but wasn't able to overcome one problem.

    I had a mine, a carrier, and a main building. It started by sending the carrier by RTS to the mine. Once the 'arrived at location" event happened, the carrier's resource variable would increment by one, and the mine's variable would decrease by one. This all worked fine.

    The problem came in when I tried to send the carrier back to the main building. Since the 'arrived at location' event isn't indexed or specific to a particular object, I have no way of knowing *which* object the carrier was standing by, so it kept triggering both the 'pickup' and 'dropoff' code.

    I tried several ways of using variables to try to keep track of where the carrier had been sent, and not allowing it to begin movement back to where it was already standing. I also tried using a condition depending on whether or not the carrier was actually carrying something.

    I tried using collision to tell which object the carrier had arrived at, but it doesn't appear that works during RTS movements, and my attempts to create a collision detection box wasn't helping either.

    None of this worked out, and I feel that I'm making it far more difficult than it needs to be.

    I don't have the cap file anymore, as I had other ideas to try, and in the end, nothing worked.

    How would you approach this ?

    Thanks,

    Z

  • Hello,

    After reading a bunch, and watching many videos, I decided to go for a break-out style game. I've been having problems with the ball behavior. After more reading, I decided to try out the Busta ball tutorial. The ball in the tutorial bounces fine off the paddle and sides of the play area, but does not bounce off the bricks themselves. The ball just destroys the brick, and keeps going. I've checked the event sheets, and the code is definitely in there to bounce.

    This is a different problem than I was having with my own game. I made the ball, then made the paddle and the bricks solids. When the ball touches either the paddle or the bricks, it instantly jumps to the other side of the brick, flip-flopping from one side of the brick to the other.

    I'm running the current release, 99.62, and I've also tried in 99.85.

    Kind of at a loss here.

    Thanks,

    Z

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  • I'm pretty new to Construct, though I've done a lot of coding. Very little in Python though.

    I did get these tutorials working, but I have a question.

    In order to get them working, I had to export the server program to an EXE before I could run a client on the same computer. Construct says that I already have a preview running, and I need to close it first if I try to run both otherwise.

    Is there a way around this, or is this the intended usage of the server program?

    Thanks

  • Thanks very much !

  • Hello

    Construct looks very interesting to me, but multiplayer would be a must. I know construct doesn't support it directly, but I've read about it here:

    That post says I need construct version .99.84 or later. Where can I download this version? I presume it's a beta version, since the current release is .99.62.

    Thanks !