yvonnesus's Forum Posts

  • 8 posts
  • You are looking for user acquisition. It's good as long as its well targeted.

  • You can try ad mediation. This way you'll be able to integrate AdMob and other networks (which you should choose based on your ad format and geo). Check out: Appodeal, Iron Source, Vungle.

    Also, keep in mind that AdMob performs best with banners.

  • Honestly, there is no "best" ad network. Why? Well because each game is different.

    Depending on the app's design some ad formats may work, some others not. And depending on the geo, each format brings different results.

    Also, for some ad networks, there is a minimum amount of impressions needed for them to "activate" and work, let's say 10k. So for developers who are starting that's something to keep in mind.

    The best you can do is:

    1. Think carefully about how you want to monetize and think about a strategy that includes different ad formats (banners + videos at the end of each session).

    2. Use mediation so you can get the highest paying bid for each impression. Mediation integrates several ad networks at the same time and makes them compete in real time.

    3. Make sure your mediation platform displays metrics, and keep an eye on them to make adjustments in you in-app ads.

    Why don't you try Appodeal? They have this performance index you can check for more insights on the performance of different ad formats and regions.

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  • radbrothers

    Try to use cordova plugin add github.com/appodeal/appodeal-cordova-plugin.git instead of npm install.

    A problem occurred configuring project ':cordova-plugin-ad-mopub:mopub-sdk'.

    > You have not accepted the license agreements of the following SDK components:

    [Android SDK Build-Tools 22.0.1].

    Before building your project, you nee

    This part is not related to Appodeal plugin.

    stackoverflow.com/questions/397 ... components

    In case of building the app in cloud try to set your targetSdkVersion to 23 or up.

    Hope this helps, let me know how it goes <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • I get Error on Phonegap Build. Unfortunately, the Appodeal developers will stop support of their plug-in for Construct in March 2018. If you could update and support your plug-in for C3, it would be cool!

    Can you share log error?

  • 1. Fork from Appodeal's repo: github.com/appodeal/appodeal-cordova-plugin

    2. Do necessary changes in plugin.xml

    3. In cocoon.io put link to your repo, not to our.

  • In the version for google play, I am using "Appodeal", works correctly, I did the same steps for ios, installs plugin, however within the game the ads do not load.

    I do not know what to search for to make ads work on IOS.

    How is this going?

    If you still have problems let me know.

    I'm sure Appodeal's 24/7 support team can look into this fast.

  • > Works with Cocoon.io too!

    >

    I found a bug with Appodeal ads actually. My game is locked to Landscape, but when an ad is displayed (in this case a static interstital) it's possible to rotate the ad to portrait. Then on closing the ad from a portrait layout, my game doesn't go back to fullscreen landscape. My game ends up squeezed into half the screen and the other half of the screen is just black. This was on iPhone5, iOS 10.

    I reported to Appodeal. Hopefully they can fix that.

    Was Appodeal able to fix this already?

    Can you use appodeal in IOS normally?

    Is there a bug these days?

    Yes, it works good with iOS. Bugs happen in very specific cases, and usually only on the first days of integration. But their team works 24/7 to works things out fast.

  • 8 posts