yuno44907's Forum Posts

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  • Didnt find any coder.

  • I will make you code best video game can possibly made. 8 players go into a dungeon try to find loot and escape from exit point. However they can work together to kill the dragon and after that they can kill their friends to steal their money and you have to go to exit door while carrying heavy greedy loot while zombies run after you. You can level up, memorize the map and know what events can trigger what monster can spawn where when but everything happens randomly. You can manipulate other players or run away while they kill each other. Or lure monsters to other players.

    When you die you dont die; you just get tired and will recover after a long time. However players can kill you or help you to get up. While you down, monsters will not attack you. So sometimes you may want to kill someone for sure or leave it disabled and run away from monsters. You can also get wounded and gain very bad debuffs, this debuff can be permanent or long lasting. You can hide from monsters and slowly reach to medicine but they can randomly detect you. Debuffs can disable some of your skills and talents; like you lost a finger and cant use guns. Basicly it is a turn based game but you dont know what will happen and you want to survive, you want to escape and there is other players do all annoying stupid things. Also you use cards and mana and cards are tradeable just like hearthstone because WOW system is repeating combat. But randomly drawn cards are un and random and doesnt repeat to much. So you want to shoot a fireball but you dont have that card than you will use shoulder charge attack instead because you have that card.

    There is also ammunition and bombs and crafting. But crafting is just have items start crafting, after random turns crafting is over and item is ready than throw molotov cocktail. Also some players strong against vampires some others are spider hunters but monsters spawn randomly what if your worst rival spawns at top of you. Learn where what spawns try to stay away from danger and get scared when you have to go near to a spawn point. Also you have limited sight, some players see better than others and players can hide in closets or behind boulders. Some players harder to detect some run faster, some stronger, some carry more loot. Characters are unique and randomly generated.

    When you level up you cant say i go full damage; game randomly choose 2 things and you choose 1 of this 2. You feel like you developing your champion but actually game randomly developing you and lets you decide between two choices and you feel like you have freedom and tactics but no; everything is %100 random in this game. Game is playing with you, you are the game actually. If we give freedom to player they all will use same cards, same tactics, same build; we do not let them abuse game mechanics; no no no.

  • Core attribute multiplayers. Your core attribute points will be multiplied by this all of numbers are equal to each other. This is for no cards MMOrpg mod. Mods that use cards use a different mana and card draw system. Battle royal dungeon survival mod modifies everything and make all players nearly equal to each other. So this game has more than one attribute core systems and they are completely different.

    Atk:1between2 Hit:1 Dodge(Fle):1 Armor(arm):1 Hpr:0between1 Mpr:0between1 HP:16(-1) MP:16(-1) STd:1 STr:2 Shp:8

    When you atk someone you need to land the hit so your attacks can miss the target. Fle Hit determines this. Default you miss %50 your attacks formula is Hit/(Hit+Fle) or Fle/(Hit+Fle). Let say you have 1 Fle enemy has 68 hit, you will dodge from this attack 1/69 rate which means you will not dodge it.

    When you deal damage your damage is always random and it will be between 1 and damage you trying to deal. So on paper you may say throw %50 of my damage to garbage. After that your damage will hit targets armor. Armor is directly subtracted from your damage. If you will deal 3 damage 1 armor makes it 2, 2 armor makes it 1, and 3 armor or 999 armor will make it 0. And armor is like hp and it gets full each turn so if your armor is penetrated all other damages that turn will ignore your armor. Basically high armor is useless. You always want to keep your armor low because too high armor will just block all damage and will make you a stone that noone will attack. If you be too tanky other enemies may runaway from you or try to stun you with debuffs. After that damage will hit hpr than it will hit hp if hp is 0, it will hit mpr than mp. If mp and hp is negative target will become a corpse if it is a player. You can resurrect corpse player. Defend them while they trying to recover. Carry them at your back and lose move speed, become unable to atk. Or throw them to lava. Monsters do not attack to corpse players. I added this because i wanted to let players violate each other.

    HPr and MPr is between 0 and its value so you may not recover hp because that makes game more exiciting and risky. If you get hit too many times you may get stunned. Each turn if you dodge an attack you gain stun recovery however even when you dodge attacks you get stun damage and if you get hit you get %200 stun damage. First attack you dodged will not deal stun damage and you dodge biggest damage first. Armor doesnt block stun damage and stun system designed for killng too defensive players or bosses. By default if you get hit 4 times in a row you get stunned. Stunned people will only have hp, mp, shp all other attributes will become 0 basically you become open target and completely paralyzed. Stun only lasts 1 turn starts from next turn and will be end after that. Stunned people will not get stun damage for next turn and their shp will be full.

    Movement speed on a openworld turn based mmorpg you will have limitless move speed however movespeed and other distance based stuff gets very expensive as you keep upgrading them. We use triangular numbers for calculating cost of run, fly, swim, space speeds and sight ranges will be added on that for calculating how far you can see. However hide points from specific senses will completely hide enemies, you roll random numbers to calculate will you detect them like dodge hit calculation and by default %66 time you will fail to see them also distance affects this so near targets will be easier to detect. However next turn they will be hidden again. If something attacks you, you will see its location and you will have double sight to see it but you may not know what is it if your sights are low and your dice rolls fail.

    Copy paste from my old notes: 1xSenses: sight, hear, smell, infrared, magnetic, mind, spirit, emotion 1xRange Movement: 1xLand 2xWater 3xAir 4xSpace

    We had to have 8 senses instead of 7. Mind feels a thinking being, ideology. Spirit feels existence of a spirit, a myterious invisible existence. Emotion feels emotions like anger or cunningness like lie detectors. Magnetic feels electricity and invisible forces. Infrared sight of heat, feeling the temperature. Others, humans have got them.

    Triangular numbers always used for limiting the opness. Moving in space is very hard and ranged attacks OP in space. Also someone can hit you from sky and you cant reach. Movement is random so sometimes you cant even move. So you cant always hit and run. And you first move, after that attack. Movement is always lower than range.

    In animations people fly with same speed in everywhere. For that we use something called move with 8x cost which means 8 times triangular numbers. Normally it had to cost 1+2+3+4=10x but because of that guy will move slowest and most of game on land and air; that guy is actually wasting too much points just for being a little bit fast in space while being slowest on ground.

    Hide

    Each sense detects different information about target. Level, element weakness, attack style weakness, stats, percentage of current HP; everything detected by different Sense's and this stuff depends on which Sense's you use more strongly. You can also feel danger or distance of invisible enemies or their number. You may even see location of invisible targets but cant attack them because of they are invisible.

    Strongest player in map and game will be shown to you so you can go hunt them but hundreds of players may die for hunting strongest guy. Also there can be no maps for making far away bombarding and running too fast possible which means borderless world. At the end of game you will create randomly generated characters and they will be OP. At rebirth you get +1 stat if you rebirth 10 times that will be +10 and exp you will give will be based on stat points you have got. If a player get killed by player; will drop cheapest item he have got. And after a point all items have nearly same power.

    You can see the map but enemies away from you will be always invisible. When you move your movement is random so you may not even move if unlucky, because of that running away is risky. You attack after you move, you cant hit and run. You can increase your attack range. You also need to increase your sight there was 8 senses separately upgraded and hiding stats for special to each senses which makes hiding harder than seeing. 2 hide deletes 4 sense of same type and 1 from a different type.

    Elemental resistances in this game doesnt get multiplied, will be added instead. Normally your resistances are +0. If it is +100 means you wil get +%100 more damage from attack. Let say someone will deal you +%400 damage because he is using a skill that increase his damage by +%300 and you are +%100 weak to this element it makes +%400 and basic attack damage is %100 that makes total %500 damage. If you resist to something by -%100 that means you will not take damage unless enemy use a buff or skill that increase his damage let say he will deal %600 damage and you are -%100 resistant you take %500. Because in pokemon we seen a horrible multiplying weakness system and it wasnt fun to play. So i dont want to multiply weakness and resistances. Now copy paste time(There is also negative versions of elements witch turns positives to negative and negatives to positive):

    ELEMENTS

    Fire, Electric, Magnetism, Ice, Water, Wind, Light, Holy, Dark, Spirit, Mental, Poison, Earth, Slash, Stab, Smash; 16

    FIRE: Hate, chemical reaction with air. Freezing flames. Light. Holy also Dark. -Fire means cooling or killing the flames.

    ELECTRIC: Life, magnetism, speed. Holy. -Electric means death.

    MAGNETISM: Control, ruling, forcing, dictatorship. Gravity, magnet, bending, telekinesis. -Magnetism = soft attacks that doesnt effect metals.

    ICE: Selfishness, energy stealing, cold. Holy and Dark. -Ice means heating.

    WATER: Being normal. Liquid, wave, smash. Neutralizer. -Water means drying.

    WIND: Gentleness. Gas, storm, lightweight. Holy. -Wind = more gravity.

    LIGHT: Being an attention whore. Annoying. Holy. Laser, blindness, radiation, nuclear. -Light = blindness, energy drain.

    HOLY: Being John Frederick Kennedy. Suicidal. Blessing, love, help, support, light, flame, death. -Holy = depression.

    DARK: Killing everything for fun. Not good. Death, darkness, hate, insanity, murder, poison. -Dark = destroying self love.

    SPIRIT: Psychologist. Sensetive. Ghost, life, spiritual, demonic, emotional. -Spirit = emotional breakdown.

    MENTAL: Scientist. Smart, logical. Insanity, confusion, losing purpose, not understanding, mind control. -Mental = insanity crisis.

    POISON: Cheating, lying, secrets, cadishness. Bug, mutant, soldier. Do not trust and dont drink. Poison, acid, chemical, venom, illness, plague. -Poison = electrolisis.

    EARTH: Lazyness. Never moved. Sand bending, avalanche, giant earth elementals. -Earth = fall damage.

    SLASH: Heroic vandalism. Believes he is main character. Normal basic sword attack. -Slash = element of god.

    STAB: Assassinating, murdering with style. Cunning, determined. Spear stab. -Stab = soundwave.

    SMASH: Barbaric brawler. Ignorant, not educated, basic, instinct. Just a basic punch or canon ball. -Smash = element of golden dragon.

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  • Felee was flee, english ist keine mein muttertongue also deutchs is not. Whatever so flee is felee and it is about your dodge rate. I think we did enought post in this forum. Maybe i have to answer questions. There was a damage calculation formule. I have to find it.

    Damage Calculation

    You have base 100 damage 100 hit, enemy have base 100 flee, 100 armor, 100 hpr.

    You are using a skill that adds +%500 damage and +%200 hit, you now have 600 damage and 300 hit.

    Your enemy weak against your element you have +%50 bonus damage. Your base damage is 100 its %50 is 50. You will deal plus 50 damage. You will 650 damage. Enemy strong against your attack style. You will have -%50 hit. And your hit will be 300-50=250. You have a passive increasing your hit and damage by +%50. You will deal 700 damage with 300 hit rate. You have a buff giving you +%300 damage and hit. You will deal 1000 damage with 600 hit. In this game damages are random. You will deal a damage between 1 and 1999. Enemy have 100 flee you have 600 hit enemy have a flee rate 1/7. So in each 7 attacks you will hit him 6 times and will miss him 1 time. But things are random so you may always miss or hit, its just about luck. You hit the enemy with 1000 damage. Enemy was have 100 armor and hpr. Your damage decreased by 200, you dealt 800 damage. Enemy has a active passive buff that multiplying his health by 4 (%400 or +%300). That means your damage is divided by 4. 800/4=200 now you will deal 200 damage. Enemy has 100 health it reached 0 health. It is still alive now you will deal damage to his mana. Mana takes 2 times more damage than health that means her mana will take 200 damage instead of 100. It was have 100 mana remaining and its gone, or died. You won. Good for you. So things never get multiplied they will be added to each other. And you have to destroy enemy armor and hpr before dealing damage to enemy. Even their health reaches to 0 you now have to destroy their mana and if you cant it will regain its hp with its hpr and its armor will be refreshed every turn. Armor can be penetrated by multiple enemies its only get refreshed each turn so 100 players attacks to 1 high armored person his armor will be destroyed. Also your attacks may miss the enemy and than they do nothing so your enemy is really okay. Some skills may consume hp or if you have no mana or mpr you able to consume your health instead of mana but they consume double times more than they normally do so hp is not good for using skills and mana is not good for taking damage but they can help to each other.

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  • dmg2 hit2 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50

    Okay people we will test the game. Last surviver will win the game. You will fight against OP zombies. You may kill each other or fight against zombies. Map and mobs will be created and be careful about zombie spawners and secret bosses; they can be everywhere. Only i will see the map so you may get lost in the map. I may say to you which direction you are facing but you cant know is it south or west? Bcause you will be in a building so you really dont know directions. Now you are level 1 and weakest zombie is also level 1, spend your 10 points on your 10 different stats. You already have 2dmg 2hit 1move, what will you do with remaining 7 points? Maybe you need hp and hpr. Or maybe you want to boost your felee for acting like a ninja. Or just simply boost your armor, they cant even penetrate it but there is many types of zombies. Also you have a skill point.

    In beta we dont have elements or attack styles. Normally we have 12 and 12 of them which one makes 144 combinations. In beta you can use all skills so there is no class or skill tree.

    Stat Boost Passive

    Many players firstly unlocks one of this skills. If you will make everything equal to each other than dont unlock this skill: You will always have +%50 to one of your attributes and one of your other attribute will be have -%50. Boost highest attribute, decrease lowest attribute.

    Dont Recover Boost

    By turning all your mpr to mp or all your hpr to hp and increasing permanently your base mp or hp by +%50 you will gain a debuff which one is makes you unable to regnerate naturally by time but makes your health full if you dont move and attack and dont get attacked for continuously 10 turns.

    Rage

    You gain -%50 damage. But you gain damage with percentage of equal to %150 percent of lost health. Which one means if your hp is 0 you will have +%200 (50+150=200) damage but if your hp is full you will have -%50 damage. Players without this passive always have %100 damage. This buff gives you %50 bonus damage by; lowering your damage if it is over %66. So it is OP when you have lower hp than %66. IN BOARD GAME VERSION OF THE GAME YOU HAVE %50 IF YOUR HP MORE THAN %50, AND YOU HAVE %200 WHEN YOUR HP LOWER THAN %50. I changed my mind. It will be %25 to %50. So (100-75=50) (75-50=100) (50-25=150) (25-0=200)

    Fully Powered

    Reverse version of rage. Bcause of it is giving buff before battle starts it is weaker than rage. It is %150 when hp higher %50, %50 when hp lower than %50. No it will be (100-66or60=150) (66or60-33or40=100) (33or40-0=50)

    Rebirth

    Your max hp is %90 of your hp instead of %100. When you die you dont die and keep living with %10 of your max hp. For returning to real life you have to consume all of your mana while your mana is full. Its great skill for DPS but in real game it is Ice Titans skill which one is full tank. If you use rebirth, you will have -%100 hpr, -%100 armor and you will have +%100 felee and +%100 hit until you get back to normal by spending all of your max mana.

    Aligning RNG Gods!

    If you miss 2 hits in a row than you will have +%50 hit bonus next turn. If enemy misses you 2 turns in a row, next turn you have -%50 felee. If many enemies are atacking to you than %66 of them have to be missed you for activating this passive. Buffs stays until situation changes.

    Pray for RNG Gods

    If enemies hit you 3 times in a row than you will have +%50 felee bonus next turn. If you hit enemies 3 turns in a row, next turn you have -%50 hit. If many enemies are atacking to you than %75 of them have to be hit you for activating this passive. Buffs stays until situation changes.

    Plague

    When you take damage, enemy takes same amount of damage. You permanantly lost %50 of your hp by unlocking this.

    Wampirism

    Yeah, classic wampirism. You will get healed amount of damage you dealt. Your base damage is permanently halved.

    From 7th Dimension

    Whenever you deal damage, that damage will be dealt 1 turn later. You have a +%50 bonus damage.

    From 8th Dimension

    When you take damage you will take it 1 turn later. Enemies have a +%50 bonus damage. This passive gets active when you have less than %50 hp.

    Muderer Instincs

    Its same thing with Rage passive but based on preys health.

    Action Guy

    Its same thing with Fully Powered passive but based on victims health.

    Kindfulness

    If enemy misses you this turn, next turn you will have -%50 felee and +%50 damage. For multi enemies more than %50 of them must miss.

    It is Safe

    If enemy misses you this turn, next turn you will have -%50 felee and +%50 hit. For multi enemies more than %50 of them must miss.

    Shaolin Monk

    If you hit enemy, next turn you will have -%50 hit and +%50 felee.

    What am I doing?

    If you hit enemy, next turn you will have -%50 hit and +%50 armor.

    Analyzed

    If you made a dodge last turn and this turn your armor protected you against damage, you will gain +%100 hit for next turn.

    From 6th Dimension

    When you consume mana, you gain health equal to %50 of mana you consumed. Your mana is halved permanently.

    Masochit

    When you take damage, half of damage taken becomes mana. Your hp is halved permanently.

    Soul Sucker

    When you deal damage you gain mana equal to damage you dealt. Your damage is halved permanently.

    Mana Shield

    When you take damage to your hp, damage is halved and you lose mana equal to %150 times of damage. So its basically a kind of mana shield but not worthing it.

    Ammm

    When you take damage you gain %33 amount of damage as hp and your hp is halved. Permanently.

    Okay?

    When you use mana you gain %33 amount of used mana as mana and your mana is halved. Permanently.

    Rusty Mail

    If enemy cant penetrate your armor than deal damage to them equal to remaining armor. Your armor is halved. If many enemies dealt damage all of them will take the damage.

    Cursed Mail

    When your armor gets broken and you take damage, deal damage equal to your armor; to everything dealt damage to you this turn. Your armor is halved. Permanently.

    I think there is no anymore possible passive which one will not break balance of game. So weak must get strong, strong must get weak. That gaining health when take damage is OP but its decreasing your max hp to %75 while increasing all healing effects by %200. So this is an OP passive but it is useless if you get oneshoot killed bcause of you lose %25 of your max hp. I am nerfed it to regaining %33 of taken damage, now new total max hp is %66 and healing buff is %200. I also buffed Mana Shield it was %200 instead of %150.

  • My firts 4 posts are edited. Game is finished, thank you for reading it.

  • I edited first 2 post to latest versions. Game is over now i can make classes and skill trees.

    Thank you for your comments. This is a game mechanic design. Its not about software.

  • Abomination. Its code name is stinky. When you deal damage to it you will lose hp, bcause of that it will have low hp but people will still built it for hp. Its also poisons everything around it with an aura self buff. It doesnt have mp.

    Dragon. Their code name is nightmare. Their skills consumes low mana but have insane amount of cooldown.

    Curse Elemental. It buffs itself and starts dealing damage to itself. This buff is horribly OP but it will kill itself by using this buff. Its also DPS class with lot of debuffs.

    Ironic Tank. A giant robot made of iron. He will be most tanky class and he will move slow unlike Ice Titan. He will not have support skills, he will be only focused to deal damage to who having fun on him bcause of his low damage. Its code name is Emo.

    Dragon Knight, Dark Knight, Paladin, True noob(it is an alignment), Illuminati guy(its Vel’Koz but its not), Normal Knight, Ninja, KSer, Former, Bender, Creator, Soulist, Mentalist(someone steals enemy players characters and controls them for killing other enemy characters), Warper(its jumper yes, i didnt stole it; it was my original idea before movie, na i am not lying), Salamander, Werewolf, Wampire(if i dont add it all twilight fans will disturb us), Yoma(from claymore), Zombie King will be added to the game in 5 years.

  • Lets Talk About Ingame Characters

    Game core mechanics are designed. Now i will add classes and skill trees to game. Before we start mana cost increases with triangular numbers for multiplying same attribute for one turn. So you can not multiply an attribute too much for only one turn bcause that consumes too much mana. Long duration buffs will consume low mana. If 2 different buff increases your dmg or hit, than stronger buff will be active but you can boost defensive attributes with multiple buffs. There is some passive skills consuming mana when they are triggered. Each class have a damage dividing or health multiplying skill that works like armor or defense in all other games. We have this skills for protecting you from one shoot kills but this skills doesnt boost your armor or felee or hpr, they just protects your health from high damage. Now lets have fun with Ice Titan:

    Ice Titans code name is retarded. Each hero has his own code name and all of this code names are secret and hided in their mottos or skill names. Ice Titan has a skill called Return of the Retarded which one makes him come back to life from death. Ice Titans quotes are: “Lets stay AFK!” at random moments, “Defend!” when uses Frozen skill which one freezes itself and regenerates health like a turtle, “I am king of the retardeds!” when kills something, “Frozen, why not?” upon casting freezing skills which one decreases targets movespeed(he is not saying freeze bcause it is not cool enought and it is too common), “Look, snowy snowy” when it makes rain snows(he has that kind of area debuff skills), “slippery” when enemy attacks misses him or when he freezes floor for decreasing movespeed, “Made of ice!” when blocks a damage with its armor, “Come here, i will catch you” when runs after an enemy player, “I have thousands of snow lunatics” lunatic is rabbit from Ragnarök online and he is saying that while casting icefall or snow skills, “In your face!” its reference to Robocraft its saying that while casting Ice Fall skill, it says “lets deal some damage” “i am dealing really nice damage” while attacking.

    Purpose of Ice Titan is catching runningaway oppannents and freeze them with ranged debuffs. Ice Titan most tanky class in the game and it is nearly immortal. If you can kill it you can kill everything and you are OP. Ice Titan doesnt even deals damage, its watchs his friends while dying and casts annoying debuffs which one decreasing enemy felee, hit, dmg, movespeed sometimes even range. Ice Titan can debuff his friends with area debuffs and this is not a bug, thats why it is retarded; it is debuffing everyone else in range and immortal and doesnt dealing damage. It is not dealing damage and tanky and also it is decreasing your damage; can you imagine how retarded and annoying it is? Ice Titan is an Ice Soul but it is created a body from Ice for protecting itself. Ice Titan must move slow but bcause of it have to freeze and catch enemies it is moving fast and have nice range. You may think Ice Titan is Nunu but he is completely not even Ice Titans ulti is called Absolute Zero he is still not a copy of Nunu. Ice Titans ulti doesnt deals damage but freezes everything around it and also it may decrease frozen peoples max health, i dont know; still working on process. Ice Titans ulti not a channeling ability. All ulties are sudden and consumes all mana you have while casting. And its efectiveness based on how much mana consumed.

    I will give detailed information and whole skill tree later. I am still making this game. And we will add a Treat to game. Its code name is Dotard. Its saying it has knowledge and its knows everything about everything but he cant remember? Why he cant remember? You know, you cant remember everything; thats not about his senility. Even he is a 10000 years old tree he is defender of the wilderness and he is strong. He says “I am green, why you not!” while it is attacking. He has highest hp, hpr, mp, mpr recovery in the game. Nothing can kill it with one hit. But bcause of it is a tree, it has lowest movespeed and range in the game. It also cant deal damage like Ice Titan. Its has best healing skills. It has area effecting healing skills and unlike cyborg and Ice Titan he can understand who is enemy or friend. Cyborg is someone who can kill his teammates with nuclear misiles, so he is even more horible than Ice Titan but he cant target friendly units, they just taking splash damage and than dying. Treant can place a healing auro to ground and that increases all friendly units hpr who enters in it and thats OP. Treant can give mana and hp to other players. Treant may buff friendly units. And treant moves really slow and have a low range, that means you can kill it from distance while it is trying to reach you. Treant can also summon grass thingies which one belongs to jungle and all of them weak against chemicals, fire, viruses. Poor treant how alone he is. Why your grandchilds are not visiting you? (Yes there is a grammer mistake but child is funnier)

    Cyborg... There is another cyberbionic living being called Cyber but he is an alien and we hate aliens. Cyborg made by humen for destroying illuminati cuz illuminati is alien und aliens must stay away from our own business. It is not wrong to nuke living beings. Countries like north korea always deserves to being nuked. That aliens lied to us. They said we came in peace but peace was a lie. While 4th worl wars flags are rising cyborg was broken. He decided to accidently kill his friends. Afterall weak ones doesnt deserves to lie.

    Cyborgs code name is Sorry. He is always sorry. He brutally murders his friends and than says sorry and mostly he doesnt even do that. Bcause of that he using this code name. Cyborg is Heavy of the Yuno’s Ridiculous Lands. Yes this game will be called Yuno’s Ridiculous Lands. And he doesnt even says sorry bcause of he calling himself sorry. He saying “i dont even need to say how sorry i am” he is not saying i am too lazy for saying sorry. Cyborg has high damage and low hit rate. That means he mostly miss his targets and than accidently hit them and they are death. Cyborg is an off-tank class which one means he is ADC. Yeah you have build Lee Sin full ad bcause he is off tank. And AD Lee Sin is OP Lee Sin. Same thing for Cyborg..

    Cyborg uses bullets, missiles, batteries for casting his skills. By unlocking a special passive he turns his mp and mpr to this materials. You also may use mana like normal characters but warheads are %50 more effective than mana that means by unlocking this skill you increasing your max mana but Cyborg cant regenerate his warheads. For regaining his ammunation he must not attack and get attacked and must not move for next 10 turns. If you stay afk and dont get attacked for 10 turns you will suddenly regain all of your ammunation or warheads. It has 3 types of ammunation for 3 different skill types. You may only unlock one type of skills and may go for full missiles if you want or just mix everything and troll around, i really dont care. Also when cyborgs hp reaches to 0 he is explodes and kills itself by doing this its deals damage to its enemies by using his remaining mana, he shoots locked missiles to his enemies it first tries to nearest enemy after that other nearest enemy takes damage so range doesnt matter but this skill may target mobs(npc monsters). Other people when reaches 0 health they keep living and uses mana as a weaker version of hp but cyborg not, its explodes.

    Cyber is another class. It will use nano technology, radioactive green plasma balls and it will be an professional killer. Cyborg made by russians. Cyber made by Adolph Hitler of South pole.

    Earth Elemental will use mud and landslides and swamps for disturbing its enemies. Earth elemental never disturb his friends, he is a gentle well educated and skilled bender. Earth Elemental have high damage and low hit rate but he is a tank and he is gentle.

    Berserker. His code name is Idiot. Berserker is able to jump on his enemies. When berserker takes damage it is becomes stronger and also deals damage to its enemies. He is offtank. He shields himself for free, while he have shield he gains damage and hit buff. When shield gets broken he takes serious damage bcause of this skills cost and this skill consumes hp instead of mp. Most berserker doesnt use armor but if you unlocked your shield skill you have to have armor for protecting your shield. And most berserker have 1 felee which one is not zero and higher than zero. Berserker can run fast. Most of berserker skills consumes hp. When they are damaged they gets buffs. So some berserkers doesnt even have mana. Berserkers are OP like Cyborgs. When a berserker dies; well, nothing happens they dont have a passive triggering upon death but they have passives triggering when they lose hp and when they have low hp. Berserkers have that famous whirlwind skill, do you know what it does? Just try to guess. Yes you can do it, you played many games. It deals damage to everyone else around him with radius half of his range. Berserker can cripple and stun his enemies while dealing horrible damages. He is melee and single targeting champion which one is OP for 1vs1 fights but he is prefer jumping on enemy team and suddenly die.

    Turtle, her code name is Child. Turtle have 3 different modes. Offensive, defensive, tower. She using this modes with her offensive, deffensive and ranged skills. She is offtank class even she is a turtle. Bcause she is carrying a plasma cannon in her shell. She is an illegal weapon trader. Becareful about her. She is not a turtle. She is a monster.

    Hedgehog guy. I dont know what he will be. He will deal damage based on his damage when you hit him, this ability will consume mana.

    Diamond. It is a diamond. It is a elemental but it is not using elements its just punches you. It will have highest armor and lowest health in the game. If you can break his armor it will die. It will be offtank.

  • Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.

    Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %50. This skill consumes 2 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.

    Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50. Consumes 3 mana for each attempt.

    Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 4 mana for each target.

    Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 6 mana.

    If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %150 damage permanantly only adds to your damages %50 buff it doesnt multiple with your active skills or buffs so your final damage is 300+600+50= %950. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.

    Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %50; that means you will decrease incoming damage by %33. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %100, that means it is %200 now and you will decrease incoming damage by %50. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (33 50 60 67(66,6) 72(71,5)) also mana cost is increases too much (1 3 6 10 15). 0=100[(damage/2)X2=1] 1=150[(damage/3)X2] 2=200[(dmg/4)X2=dmg/2] 3=250[(dmg/5)X2] 4=300[dmg/3] 5=350[(dmg/7)X2]

    If health will be %360 than (dmg/7,2)X2 will be effective damage. Or just simply divide damage to how many multiplied health. If hp is %360 than divide damage to 3,6 and it will give you same and correct result. All games using this formule for calculating armor. I am using it for multiplying base hp and dividing incoming dmg for not be death by one single hit. Also this game has another armor which one blocks all damage until it breaks and felee for evading attacks. That means in this game you can use 3 different methods for defending yourself also your hp regnerates even while you are fighting. But bcause of aggressive players only boosting damage and hit while defensive players are boosting 4 different stats(armor,hp, hpr, felee), aggressive players are still op. Think about that what happens when they multiply their damage by %600 and truth is a %200 damage is able to kill you while your hp is full but it must hit you and it must deal %400 damage. Damages are random they can 1 or 399 if true damage is 200(200 +199 or -199). Why we have random damage? For penetrating higher level players armors. So you may kill a high level player by luck. Bcause of randomness nothing is immortal or unbeatable. Noone is safe!

    Frozen: İce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.

    Losing %100 movespeed means you lost all your base movespeed but if you have a buff that increases your movespeed 3 tiles, you can move 3 tiles per turn even you lost your base movespeed. Movespeed decreasing skills first decreases your movespeed with percent. After decreasing your movespeed %100 they will decrease your movespeed 1 extra tile for each plus %50 decrease. Movespeed buffs adds you Y amount of tiles movespeed. That means you can move even you have movespeed debuffs. You can not move after you attack but you can attack after you move. That means you can kite enemies but you have to runaway first and attack to them if they are still in your range. All ranged attacks have high cooldowns so all clases are melee in this game but they can use ranged skills like launching a giant rocket or throwing a part of rock.

    In this game there will be 2 factions. Factions will be rebalanced every week. So we trying to keep factions in balance. Your friends may become your enemy and your enemies may become your friend. If your faction defeats other faction all of you will gain a non important reward. Also killing a player will give you rewards and that rewards maybe based on his level. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.

    Leveling up is like that: 1X1 2X2 3X3 4X4 That means for becoming level 2 from 1 you need to kill 1 level 1 mob. For becoming level 5 from 4 you need to kill 4 level 4 mobs. When you die you will lose a level. If you are free player you will be unable to play game until tomorrow. You can still chat and read chat but you cant play or see. So you can connect to chat without connecting to game. Chat server and game server are 2 different servers.

    When you level up you gain 10 stat points 1 skill point. You start to game level 1 with 1 skill 10 stat points. Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you. And also if you are level 10 a level 11 player will be %110 stronger than you. If you level 100 a 99 level player will be strong as your %99 so level difference have no meaning at high levels. And also many low level players can easily kill a really high level player. Skills mostly low level friendly. There is skills like “next turn you will not take damage”, or “your enemy loses %10 of his health” this skills are OP against high level players and weak against low levels. And also debuffs stacks and get combined with each other. If 50 players debuffs you, you just death; you cant even attack. Thing about many players stunning you and if they hit you they will stun you regardless your level.

    Movespeed increases with triangular numbers. It requires more points as you upgrade your movespeed more. Range is increases with same formule and have same values. For increasing your movespeed and range you have to spent: 1 2 3 4 5 points and this goes until 10.000, (i have list of first 10.000 triangular numbers). That means you need 1 3 6 10 15 points for having 1 2 3 4 5 movespeed. Movespeed increasing passive like [gives %50 move speed(you have %150) but decreases health %50(you have %50) health] gives you only 1 extra movespeed instead of giving %50 buff. A skill that gives you +%200 movespeed(makes %300 movespeed in total) gives you 4 move speed instead of tripling your move speed. Range have same mechanics too. I dont want fast moving players and players with infinite skill range. Speed debuffs still OP. You can use speed buffs while debuffed but you will move realy slow.

    For some people who is still asking about it; only move and range increases with triangular numbers. And also skill mana costs are triangular but this is not your bussiness cuz most of skills have fixed amount of damage. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.

    Do you have any questions? If you didnt read, still ask to me questions about this game.

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