Yudraciell's Forum Posts

  • Hello,

    First a little background information. I am working with a friend to collaborate on a project with C2. We have it saved on Google drive that we both have full edit rights with(So we can both save and edit and load and delete files etc. We both have the personal editions for C2 and our save is NOT the compressed version(Save as project).

    So, my main question is how can we collaborate at the same time without overwriting each other progress (assuming we are not working on the same layout/event sheet.

    --John

  • Wow thankyou for all the ideas, Ill give them all a try and see what does better on resources

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  • As the title says im wondering if there was an easy way to make the room/layout flash red. Not like a quick flash, but like in the movies a base is under sever lock down lights are mostly out and like warning lights pulsate.

    Anyways thanks for any insight on this in advance.

    Yud

  • Hm I have been loading crap into my project for the kicks, I have done the deploy on network for my home network tried on a crappy $70 android tab, my old laptop my new laptop and i still am hitting 30-60fps and i piled in 200+ images

    I cant fathom what he did, A link to the cap file would be useful though

  • Wow, Im amazed...that was too easy i thought a little bit of code was involved thankyou

  • thanks, I tried it, I added Character_Sprite.8direction.maxspeed &Speed

    Speed is the global variable, but it doesn't plug it in, and i tried doing (Speed) at the end of it, and it says max speed doesn't accept it :(

  • thankyou so much

  • I have no idea why, but i have no events telling it to move, but it trys to run away (sad humor in there)

    dl.dropbox.com/u/30354264/Test.capx

  • Add an action/Character_Spawn

    And In the first section of the events , you'll see all the actions related to 8direction behavior !

    I know that, but i cant put in &Speed to insert the speed from the global variable

    I am trying to set the gobal variables to make them the character stats from the selection that they choose, then push them through into the 8 direction stat. I dont want to put in any numbers, just the value to automatically change when the global variable changes

  • I was wondering if i could have some help with importing global variables to set speed and attributes of behaviors

    I have a global variable in my event sheets that i want to be sent to the "speed" in my 8 Direction behavior

    I know my capx file is a little screwy right now, but any pointers would help thank-you in advance

    dl.dropbox.com/u/30354264/Test.capx

    Objective: To pass variables to behaviors

  • +1

    Yea it would be a nice feature to have

  • thank-you muchly

  • Im at a complete loss, look at the blue dot at the lower right of the screen (player) i dont know what is causing that or how to fix it

    it shows up at on the background however when i preview the game im crammed into the wall

    something with the wall sprites or the margins maybe?

    dl.dropbox.com/u/30354264/The%20Escape.capx

  • I have a round 2 question with the an updated cap file

    The proportions is way off, or is there, a better way to do this?

    dl.dropbox.com/u/30354264/The%20Escape.capx

  • Thank you so much, that helped alot, I think it would be a good idea to make a wiki of incompatible behaviors and such.