I'm no master at this, but I would probably try:
- giving the ghost the 'bullet behavior'
- use that to set the ghosts speed
- then, use on 'every tick' set the ghost direction to 'player x & y'
- finally, on collision, destroy player 1
Edit:
I'm pretty sure this tutorial will have what you need.
I got a different idea, how would I get the ghost to move from point A to B and repeat that movement?, sort of like a blockade. I feel like that would be less complicated for me
Edit - Since the topic change Ill just start a new discussion. Thanks for the help from both of you