youiri65's Forum Posts

  • 4 posts
  • system trigger once while true..?

    IT WORKED. THANKS.

    another inquiry.

    I still have to disable the keyboard when there is a winner...

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  • your event is triggered every tick, so the timer is started every tick..

    Add a condition trigger once while true to the top event and put the on timer as a seperate event instead of a sub-event.

    how do i do this?

    add a condition (right click> add condition)

    then?

  • so the thing is this:

    Im making a fighting game. I have everything set up from Main Menu, the game itself, and the End part. Problem is I cant seem to make the death timers work.

    to give you an idea of how i did (the death timer) it is like this:

    i set my animation to loop only once, got the timer behavior on my sprite, but the program still isnt going through the

    [player1][start] timer lose "[i]loser[/i]" for 1.0 sec
    ->[player1]on timer lose "[i]loser[/i]" [system] goto <layout>end screen [/code:2f062rkw]
    
    the animation is looping despite being set only to loop once and gets stuck there.
    
    Another one is how do I "stop the opponents when the foe is defeated"?
  • having a some sort of heaven in the midst of programming hell is fun. having a group of people supporting each other helps a lot. Im currently making my first game in my life, and Im willing to help and get help from everyone ouo

  • 4 posts