yoshanity's Forum Posts

  • 3 posts
  • Yeah makes sense, was working on this late the other day, but from what I remember it failed when any of them were toggled on no matter which one I chose.

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  • Only other behavior is Tween.

    There might be a clash of other conditions / executions in a different part of the code...but oddly, when I remove the additional conditions and just have it execute On Drop - it all works. So that's why it makes me suspicious that it is the combination of the conditions together that is causing some weirdness.

  • The exact code below used to work perfectly when it was referencing an individual Card object. Now that we've changed the Card object instead into a Family (Cards) of Card objects, it no longer functions. In trying to debug it, we're noticing that the On Drop condition seems to not co-exist well with the other conditions, but as previously stated it was working fine before switching to a Family.

    Any ideas?

  • 3 posts