yongsheng's Forum Posts

  • IntelRobert

    Is there any place where we can watch upcoming updates/patches or additions that the Crosswalk team is doing now and in the future ?

    stefanos: we're using the JIRA system for Crosswalk. Every bugs and features are tracked here in public.

    You can customize your search filters to find all issues about Crosswalk on Android. I've created one for Crosswalk on Android. See:

    crosswalk-project.org/jira/brow ... lter=10006

    Oh, I can't paste the link. you can open crosswalk-project.org/jira and then click 'issues' -> 'Manage filters'->'popular'. then you'll find a filter called 'XWalk-Android'. That's used for tracking bugs and features for Crosswalk on Android.

  • yongsheng I know you guys are all working very hard, but is there a time frame for AdMob support in Crosswalk?

    you can see we've submitted patches to admob plugin in upstream: github.com/floatinghotpot/cordova-plugin-admob. We've verified it should be workable in Crosswalk. Intel XDK and crosswalk team need some time to integrate it and make it work well, I think.

    IntelRobert

  • yongsheng

    I am noticing a very slight delay after playing a sound, and also this same delay happens when looping music. When I test in Chrome it sounds correct, but in Crosswalk there is a split second pause / silence that happens. It is really hard to notice when sounds play, but much easier to spot with looping sounds. I don't hear this issue with CocoonJS or using the Chrome browser.

    If I made a test example, where would upload it?

    please create an issue here and upload your test case as an attachment:

    crosswalk-project.org/jira

  • No, it does not work... i tried both options...

    I create one issue to track it:

    crosswalk-project.org/jira/browse/XWALK-1037

  • I tried crosswalk builder today for the first time. I'v been using ConcoonJS for a while now since I found it better / easier than Phonegap.

    My experience with Intel's crosswalk is not that great. My app compiles but its very buggy compared to what I am used to and unplayable. Frame rate is significantly lower than on a ConcoonJS export. Also the touch controls do not work as they are meant to so the game doesn't run properly any more. Shame, I was hoping it would work really well.

    On a positive now, Clay.io seems to work well integrated into crosswalk which it doesnt work properly on ConcoonJS.

    Hopefully in time this method will get better and become a viable alternative.

    Mayfly, I'm sorry about the problems you met. It would be helpful for us if you can describe your problems and report bugs in detail to us:

    https://crosswalk-project.org/jira/secu ... board.jspa This can help improve Crosswalk to fix your problems here. Thanks a lot.

  • Same here, I tried Crosswalk for the first time. In my case, it was a little bit buggy but great. It works really smoothly and supports Clay.io perfectly

    And yongsheng , here's a problem list.

    1. My app is not that a big project. However, the size of APK file is almost 18mb, while CocoonJS version is about 10MB(10MB, that's also big size though.)

    2. No Ads support(you know)

    3. Audio is more buggy than I expected. It's too much delayed from the exact timing, and totally ignores volume settings.

    4. When I open URL like "http://play.google.com/blabla", it opens "in the app(not on the default browser of the device)" as desktop version and I can't go back to my game.

    1. It's a full web engine so yes, it's somewhat big. we're trying to improve it.

    2. yes, we're working on ads support.

    3. As far as I know, we've 2 issues in previous versions: volume control can't work, sounds coming out earpiece. The first one was fixed and verified by some users. the second one is under fixing. we have the patch now and will land it into Crosswalk soon. If you have other issues, could you please describe it in detail so that we can easily follow up and fix them?

    4. you mean the linked URL should be opened in default browser, right? That's because some apps need online resources. As a result, we can't judge whether to open it in current app or default browser. by default, it's opened in current app. I agree with you. It's a limitation here. IntelRobert, any comments about this?

    Many thanks for trying crosswalk and reporting these bugs.

  • shaircast

    About audio, it's root caused and we'll fix it in Crosswalk soon.

    About ads, we're working on it to provide admob capability to web and it's in a high priority.

  • RenatoB: about audio problem, it seems the audio can work well except that the volume can't be changed. Actually the system volume is changed. Could you please share more details with us?

    For other problems, we're investigating them.

    by the way, I don't have the permission to send PM to you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • >

    > That's weird.

    > It's better to isolate the app and provide one test case for us. As a result, we can investigate it.

    yongsheng: I sent a PM with my account details and the name of the applications. Thanks for any help.

    I can't reply the PM because I don't have the permission. About your question, I'll sync with

  • Ainxty

    "Oh, also, exported app (pre-crosswalk) 18mb. Installed app on phone, 58mb - what?"

    really? aahahahah :) ok.. ahahaha :) omg :)

    Crosswalk is a full-features web engine which supports plentiful HTML5 features so lots of components are included. It's based on Chromium open source project. For the runtime usage, we've reduced some unnecessary components. Hope we can continue to reduce the binary size. thanks.

  • Is there any way to get keystore file from corsswalk?

    you mean getting keystore file via JavaScript API? currently no.

  • > For 3rd issue, it's a known issue. That's because of different behaviors on phones and tablets.

    > For phones, web audio comes out earpiece while web audio comes out speakers for tablets.

    yongsheng: But it is an isolated problem. 10 applications that were generated in the XDK, only one had audio problem. How can I solve this?

    And with regard to the problems of error in the construction of two applications? I checked and there are no special characters. What else can cause this?

    That's weird.

    It's better to isolate the app and provide one test case for us. As a result, we can investigate it.

  • Im trying the x86 build of my game on Genymotion, im getting white or black screen =S

    I'm not familiar with GenyMotion. But for android emulator,

    you need to start the emulator with '-gpu on' option. Otherwise, gpu accelerated apps like chrome and Crosswalk can't be shown.

    thanks for trying Crosswalk.

  • yongsheng /

    I did a test with 03 applications and the third one gave error several times. Message saying to check the build assets. This may be a standard error? Is there any log or list I can check? Thanks

    Complementing: I'm not using special characters and unique behavior is "drag and drop"

    Complementing2: An new error occurred during application build (same message). In this case, I?m using Physics/Bullet/Sine behaviors

    Complementing3: The last application I tested gave audio problem (sound was very low on the speaker) on my phone (Moto g). I have not tested it on other devices, but in emulation and test mode in the XDK, the sound was normal. The strange thing is that no sound problem in other applications generated in the XDK and tested in Moto g.

    For 3rd issue, it's a known issue. That's because of different behaviors on phones and tablets.

    For phones, web audio comes out earpiece while web audio comes out speakers for tablets.

  • Any difference between Intel XDK and Crosswalk? I thought they were the same thing? I did not find the "canary" option for Intel XDK. Thanks.

    Intel XDK has an export target based on Crosswalk for Android platform. Crosswalk is an open source project and a web runtime based on Chromium project. See crosswalk-project.org

    Intel XDK: HTML5 cross-platform app development tools from Intel that help enable developers to shorten time from idea to app store.

    See:

    newsroom.intel.com/community/intel_newsroom/blog/2013/09/11/chip-shot-intel-xdk-new-helps-advance-html5-cross-platform-app-development