YochiTW's Forum Posts

  • 6 posts
  • For anyone with the same problem, I reworded my question, and got a great answer.

    construct.net/en/forum/construct-3/how-do-i-8/achieve-physics-stardew-164613

  • That worked perfectly! I find that things are always so complicated.....until you know them, haha. I seriously cannot thank you enough! :)

  • So, I am quite new at this. How would I go about this? I imagine I'd need to use an expression on the end of drop to tell it to start the tween at the current coordinates of the object, but I'm not 100% sure....

  • Yes, it's a top down game, and you got what I wanted spot on with, "But if you just want an effect of the object falling down a few pixels and bouncing". I sorta assumed that I could only achieve that with some modification on the physics behavior. I have never heard of the tween behavior, but am going to look into it now. Thank you so much!

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  • I basically want to drag an object and be able to see it drop onto the layout, without it falling all the way to the bottom of the screen. I'd like it to have some physics to it though, and not just stick to where you dropped it. If there is already a tutorial or something I'm unaware of, I'm sorry, and could you link me to it? I feel this must be simple, but cannot find any information on it.

  • My problem is, I don't know how to make this happen in a top-down game. I want the layout itself to be the ground, and not one of the edges. For example, I toss a rock up, it continues up for a second on it's own, and it falls back down, but only for a few seconds, thus simulating that it hit the ground.. At the moment, my rock just falls to the bottom of the layout. I set it's world gravity to 0 to stop this, but it doesn't actually help my initial problem. I scoured the internet, but to no avail. I'm a newcomer with a big dream, and would really appreciate all the help I can get with this!

  • 6 posts