Ylando's Forum Posts

  • 9 posts
  • Sushin Very interesting... That is pretty much what I'm going for :) Except with more explosions :D

  • Jayjay Yeah, I heard the same thing.... So far I've made the bricks have health, which diminishes over time/with hits. So HOPEFULLY if I make certain objects only spawn when they're visible all should be ok :)

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  • OK! I've figured out a VERY simple way of doing it... I've constructed a wall out of smaller "bricks"... And when the rocket hits, I've set an impulse at angle angle(rocket.X,rocket.Y,brick.X,brick.Y) .... so I've kind of got what I wanted. Thanks very much :P

  • Nimtrix That is pretty much perfect! And no, terrain itself does not have to be destructible... I was thinking, for example, of a wall: shoot it with a rocket and it blows up, bits of the wall go flying! So I need a way of making the parts of wall separate on impact and then set the vector of each individual piece to the opposite direction of the rocket... And obviously some fancy particles thrown in for good measure :D Thanks for the reply.

  • Whiteclaws Wow bad timing on my part... I was going for the debris-explosion type thing... can you give me some pointers?

  • Ok, I honestly think that I'll go with Whiteclaws advice for now :D Although thanks for everyone else's posts! Jayjay awesome! Not really what I was intending but I might try and work that into my current project (homing missiles ftw) Again, thanks for the feedback!

  • Herro! I'm quite new (maybe 3 months into C2) and have decided explosions are the way forward. Is it possible to create something relatively similar to Red Faction: Guerrilla, where everything is destructible? Can I make sprites "split" and crunch? Thanks very much for any advice :)

  • No problem, I completely accept the fact I have almost nought experience :D I have done some basic platformers, and a kind of GTA 1 based Overhead thing (a few guns, getting in and out of cars, cars smoking, setting alight and blowing up...) but I guess I'll try and do something else for now :) NightSky really inspired me...

  • Hi everyone! I am a budding game designer and have had an idea, a concept about a game... Basically, it's a puzzler where you don't move the player but change his state (from solid to liquid, and vice versa). However, with my knowledge of what Construct 2 can do, I'm not sure if it is even possible! Is there even a way of making liquids? I could make a ton of small circles or something, but then turning it back to solid..... D:

  • 9 posts