yellowoats's Forum Posts

  • 4 posts
  • I looked into this for Andriod/iOS development and I don't want to say no - but I really think there are easier ways to make a living. Also had a friend who release a half-way decent game using Swift (iOS) and it bombed. I think the stats are basically only 2 of every 10 App Store games makes profit. Salary wise it works out to for every developer 8 of ten don't make a poverty line income. 1 of ten will survive (say 50k USD per annum) and the other 1 is a large firm (Supercell, for ex.)

    That of course is for mobile development, but it goes to show that the people making the big bucks are the established firms, not the small guys. In addition, anyone making money is making money because they have already release 3+ decent titles. Reputation is everything in mobile dev. Now again, this is mobile dev, not general game dev. But the lesson seems to be, go work for a big company (and then may be then, strike out on your own) or go be these guys.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Where can I find out how to join teams? Do you need to attend in person (didn't see too much info on the site)

  • would you be able to post a few more screenshots? cheers

  • Ha ha, tricked you! Not really, hold on...Finished developing a game with some friends who are much more industry recognised than me. Basically we took my graduate work from the UofA and turned it into a VPL (visual programming language) and a game. In order to fund the game we needed to promise investors a lot back - which we couldn't do. So we almost had a funded game and...we said no (note to anyone accepting funding for their work - make sure you understand the strings attached).

    So we abandoned creating the game online completely and only about a year later we decided this was an amazing game mechanic (programming that is) online or off. So I realise i'm pretty close to leaving the realm of construct 2 but we turned the VPL into a card game. But most of the principles found in visual languages exist in textual languages. I wanted to get feedback from construct 2 developers who use graphical intuition when developing software (not just lines of code) since that is what visual code is (using code and visual queues to develop).

    Check it out kick DOT srccard DOT com or let me know what you think of using visual coding ideas as a game mechanic (think Contruct 2 as the game itself). I'm also trying to compile a list of any and all games that use programming as a main game play element (if you can help)!

  • 4 posts