YellowDragon's Forum Posts

  • 2 posts
  • Scrolling Level Selector — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/scrolling-level-selector-2656

    <p>Scrolling Level Selector - Dynamic Level Menu and Scoring system</p><p>Includes features:</p><p>Scrolling Level Screen</p>

    • Smooth scrolling level selection screen with adjustable scroll speed
    • Easily expandable with more levels, just create more tiles and go

    <p>Animated Level Window</p>

    • An animated level selection window creates a unique UI and provides for more screen space to show details about a level
    • Configurable animation speed and look

    <p>Single Layout or Multiple Layout Level Loading</p>

    • Level selection can lead you to a single static layout or different layouts based on number

    <p>BONUS: Level Scoring and Star System</p><p>Configurable Point Goal System</p>

    • Easily set up goals for a specific level
    • Allows for high player replay-ability
    • Tracks highest score for each level

    <p>Web Storage Based Saving</p>

    • Progress and goals are saved using webstorage

    Use this topic to leave comments, ask questions and talk about Scrolling Level Selector

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  • RopeGen — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/ropegen-2644

    <p>RopeGen - Procedural Rope Generation Toolkit</p><p>Includes features:</p>

    • Dynamic generation of ropes with realistic physics
    • Create ropes of varying lengths and sizes with ease, just place and go
    • Easily adjustable Construct II physics allow for ropes with different properties
    • Easily anchor ropes to other objects and sprites

    <p>Rope interation</p>

    • Easily allow climbing, swinging and sliding

    <p>Segment based generation</p>

    • High performance and won?t cause slowdown
    • Easily skinnable for a customizable look

    <p>Instance based identification</p>

    • Easily address a single rope based on ID
    • Allows for high scalability as ropes don?t cause adverse reactions with each other

    <p>Detailed comments and groupings</p>

    • Logic is separated out into functional parts, remove or keep as much as you want
    • Comments on every section to explain functionality

    Use this topic to leave comments, ask questions and talk about RopeGen

  • 2 posts