LittleStain yes however the picture is not very clear I can't quite seem to grasp exactly what he's doing. (Sorry don't mean to sound stupid or whiny)
LinkMan and if u can also help to make my character stick to platfroms that woud be lovely
linkman2004 That is a good tutorial however, I want to be able to flick my player across my world.
I just look a look at the possible gestures that can be used as conditions and realized that I can't swipe. How do I make a swipe mechanic that moves player according to direction of the swipe
LittleStain wait so if the colors were animations, would a slider bar help????
LittleStain thanks for the clarification but um one more thing, how do I make it so that player can choose color using a slider bar???
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LittleStain Yes I have my character ready, there is no real skintone players choose from shapes (circle squares or trangles) There are different designs which the player can choose from and there are three different weapon types
— I'm quite aware using arrays can get the work done however I'm not quite sure how to go about and that is what my question is asking
clarke2509 thank you very much
The player chooses different skin tones and differ classes of character and even weapons? Telling me how to do this would be very helpful. Sending me a .capx file of this would earn yourself a big spot in my credits
I'm trying to set up a system that once the last monster is killed, the next round starts, with randomly selected monsters. as the player proceeds, the monsters get harder???? any help is appreciated
How do I make my character fly using the Platform behavior
I would use Pode's iFrame and have one host Construct file and two subsidiary projects. You would have to be very careful about input controls though. What is an add/drop player system? For multiplayer?
I would use Pode's iFrame and have one host Construct file and two subsidiary projects. You would have to be very careful about input controls though.
What is an add/drop player system? For multiplayer?
what is Pode's iFrame and where do I get it?
gumshoe2029
How do I make it so that when players are split apart, the screen splits as well. And when they are back together, the screen is whole. Also how do I do an add/drop player system?