xyboox's Forum Posts

  • tap, it is for sure exactly what I need. And... I hope I'm not crossing the line saying that if geolocation could make it for THE list it would be fantastic for my needs. After all, if there's anything else other then publishing a HTML5 app as native that really makes the difference for appMobi, that would be the access it offers for the devices capabilities through its API. So, having all of this added to the C2 plugin( at some point in the future, maybe...?) would very much make it even more valuable.

    So I'm waiting further for THE update :)

    Many thanks!

  • Hi tap, back with a quick question: any chance to have in the near future any events/actions for the device's camera implemented in appMobi? Thanks!

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  • Thank you tap, will look for an answer in appmobi's forum.

  • After a few hours of "training" I learned that building the app after pushing the project to the cloud will not actually output the latest version of the app, but instead I need to "Live update" it ( as per attached screenshot ). So now it works as supposed to.

    However, my second issue, related to the app-lab incompatibility still stands. Any solution for that, tap?

    <img src="http://img152.imageshack.us/img152/9837/appmobi.png" border="0" />

  • Hi tap!

    Great work here!

    QQ: any particular reason that comes to your mind about this situation I'm facing: I have a simple sprite with physics enabled that has a force applied on it according to the left-right and front-back tilt of the device ( getting the values from the Touch plugin ). All works just great in XDK, but after building with "Test Anywhere" and installing on my device ( Android 2.3.6 ), it won't work. The sprite behaves like it would have just the gravity enabled. No vibration when it touches the sides ( while in XDK works OK ). Further more, somehow it seems like the XDK does not update the app after every export from C2. Is it possible to use some cached version? Noticed that this won't happen if closing and re-launch the XDK, but this is painful :)

    Here is the URL for my capx, if you could have a look: box.com/s/66jmk04yffllihyxu7ga

    Oh, and one more Q, a little offtopic: why would G. Play report the app-lab as incompatible with a device using android 2.3.6 since the min. required is 2.1?

    Thanks!

  • For anyone who's interested, I've written a small utility for generating Sprite Font files. Available here: GiveYourFontsMono(spacing)

    Requires .NET 4 be installed. Usually available through Windows Update.

    Just enter the character set, set the parameters, and save the file.

    Very well done, Sir! Thank you, big time!!

    Integrated in C2 would really be a killer. Ashley?

  • Any news about this, Ashley?

  • That I know :), I was just thinking to squeeze some more juice out of a dry stone, but yes, this little fellow is just... done.

    Thanks for the reply though.

  • Like a charm! Thank you!

  • I have two layers. Each layer has at least one clickable sprite. Some of the sprites overlaps ( but on different layers ). The problem is that clicking on the top layer sprite, will trigger the click event also on the bottom layer sprite. I tried making the bottom layer invisible. Is the same. Even if I have no sprites on the top layer and this is set to "Transparent: No", it'll still trigger the click events in the bottom layer. In conclusion: can I make a layer to NOT allow clicks through?

  • Please disregard this post. Problem solved with the help of WindowWidth comparison against WindowHeight. Thanks anyway for looking into it.

  • Hi,

    is there a method to detect the mobile devices orientation, since I'm not using appMobi ( the app is intended as HTML5 browser game )? I tried comparing WindowWidth vs WindowHeight and assume that as long the width is smaller, the device is in portrait mode. Comparison made on every tick. Not working. Any thoughts?

  • Of course, but the latest drivers are dated Nov. 2003...

  • Hi,

    I'm trying to run c2 on an older laptop, Toshiba tecra m1 running windows xp sp3. Install went fine, no errors, c2 starts fine. However, when I try to open a project or create a new one, it crashes: "Construct 2 game creator has encountered a problem and needs to close... bla bla". The video card of the laptop is a Trident cyber-xp4. Is that the problem? Is it too old and unsupported? Does it worth insisting on it or should I just ditch the idea of running c2 on my old Tecra?

    Screenshot here:

    <img src="http://img856.imageshack.us/img856/6403/crashr.jpg" border="0" />

  • Ashley - of course I've tried the fullscreen ( which is a cool option, BTW ), but the problem, as nicely above, is the aspect ratio.