XpMonster's Forum Posts

  • LittleStain

    [quote:1g1q8a1g]You want the player to move towards the mouse, but the player shouldn't turn towards the mouse?

    He should.

    [quote:1g1q8a1g]What if the mouse is not right in front of the player or even in the back of the player?

    It's doesnt really matter when mouse will be, if you mean layers. But for comfort - mouse always have to be focused on one x-position. Like in FPS games, but despite FPS games - y-position will be changeable. I'm sure - Mouse Lock will help here.

    [quote:1g1q8a1g]Should the player move backwards?

    Yes, he should. As i said - there is button "S" for that. Player will just move backwards, left/right from mouse. There is no problem with that.

  • LittleStain

    And how this happening in first-person shooters? All the same.

  • LittleStain

    I want player to move depending on the mouse position.

    W - Player moving towards mouse

    A,D - Player moving left/right from mouse

    S - Player moving backwards from mouse

    If i'll use your example - it's will be too hard for player. Unconfortable. So, i have to make player's angle focused on 270.

    I wonder will MouseLock plugin help here somehow?

  • LittleStain

    Something like this, but i would like to player have always the same angle (270 +/-). It's better for movement.

    Thanks for helping me!

  • LittleStain

    Oh yeah. That is mistake in the text. Sorry for this.

  • Hello.

    I have a Hero and he have to rotate toward Mouse position. Simple enough. Everybody know how to do this.

    Problem is. I want Layers rotate too. I tried some methods, but they didn't work well and Layers Angle was insane and unplayable.

    This is like FPS-style rotation. Only for TDS. I know that is possible.

    This will make player feel yourself more closer to the game. A lot more atmosphere from this. The benefits are endless.

    It's even may be the wind of changes to the whole genre of TDS games!

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  • Greetings everyone!

    My name is Mikhail. I'm twenty years old. But we are here not for meet 'n' dance - we are here to create things!

    Currently:

    Unavailable...

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    I can provide your project with the following,

    1. Game-Design

    2. Level-Design

    3. Scenario

    4. Code

    5. Drawings

    6. Voice-acting

    A negotiable price.

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    Finished projects (From more-less big ones):

    1) Save New Year (This game i have created for myself. Just for fun!)

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    Contact me:

    Email -

    Skype - block43ken

  • Of course, i'll keep working on this for myself, there is still a LOT to do.

    https://dl.dropboxusercontent.com/u/39210620/Isometroid.capx

  • Almost.

    As always - I got a "little" carried away.

  • Actually, i didn't use any behavior too.

    That is good example of point-movement, but that's absolutely useless for isometric games (And that's exactly what i created).

  • What kind of movement do you need? (Those red points i added as example. Player do not uses them to move)

    That one?

    ------------------------

    Or that?

  • Not in total. Just one block -

  • Well, you'll still have to use "pathfinding" behavior. Just in a different way, 'cause i see - you want your player move by the grid.

    It's seems simple (But that is always like that 'til you get to it), so i'll try figure something out, but cannot promise anything.

    And i need exact size of your grid.

  • So, hero can walk only through points?

    I think this might help in this case, my last message - https://www.scirra.com/forum/viewtopic.php?f=147&t=147611&p=938715#p938715

    Look at the enemies.