Construct will never be outmatched by Godot, because it's a different thing and because of the incredible speed, usability and flow you have in C2. This means everything to me, because I like when I am having flow while working. Godot has no flow what so ever. All this cool features, that godot has means nothing, cause it's not really clear how to use them, you want to make simple tweening and you get lost with all this details in no seconds , how to structure the game in Godot - no idea. Python like scripting language is nice, but again not nearly as usable as c2 event system. Documentation is very sparse, not clear how to do stuf in this engine in general. Godot architecture is 100% aimed at developers, construct is aimed at designers and it's just fun to use.
In C2 everything is so straight forward and clean, even if don't know how to properly do something, you will find it out through categorized event/actions listing, it's a very clever way of mixing documentation with functionality.
I would be super-happy though, if c3 would handle native features like push notifications and animation system. Currnetly I am using it only for rapid prototyping and it's incredible for that. But if you are aiming only for web - it's perfect for 2d web games.