Hi, I know there's no work around for this problem, but I would like to address this issue again and hear what do you think about it.
I'm developing a game, which distantly resembles mahjong in the game mechanics. During the game a lot of game tokens (many different game pieces, power ups, special cards, bonuses etc.) are generated on run time, to some extend randomly. A lot of actions are performed on single tokens. I have like a main family "Cards", which has many children (game pieces) with different characteristics. As the game grows, writing game logic for creating this family instances on run time and performing actions on them is pure nightmare: I have to duplicate the same "code" for like 50 different family members again and again. After this breaking change in version 101 it got even worse. In order to make simple logic (which would be like 2-3 lines of code in AS3) I have to struggle with work arounds for hours.
One feature would solve all this problems easily - it is accesing object types by name directly (like create "SpriteXYZ") and not through editor dialogue only. I read, that right now it's not possible because the code could not be obfuscated properly (you would see the objects name in the code). I can't believe, that there'S no solution for that.