Xionor's Forum Posts

  • You can for example create as many Layers as you want to have Z-Orders. For example 10 layers for 10 different Z levels. You then order them in your prefered order.

    And you can make the following.

    Every tick ->

    If Object1.Y < 100 - Object1.MoveToLayer 1

    else IF 100 < Object1.Y <200 - Object1.MovetoLayer 2

    else IF 200 < Object1.Y <300 - Object1.MovetoLayer 3

    That works for a limited number of Z dimensions.

    For an infinite number, it is possible to move an object either to the Top of the Z Order or the Bottom of it, but im not sure what your game is trying to achieve, thus not sure if that would help you.

  • Hello.

    I was wondering if anyone has a suggestion on how to do this.

    For example you have 10 Button objects, all named Button1, Button2, Button3, etc.

    Is it possible to refer to them in the construct 2 events by using a string and a value?

    For example

    value = 5

    Every Tick -> Set currentButtonX to "Button"&value.X

    "Button"&value.X is supposed to refer to Button5.

    Is there any way to do this in Construct?

  • Would be awesome if we could give some kind of Rep or Thumbps Up/Like to posters on the forum.

    You know when someone posts an awesome plugin, you just want to give that person a thumbs up! ^^ I think it would be a great option.

  • Just wanted to say thank you for the awesome MoveTo behavior! Simple yet incredibly useful.

  • Construct 2 is already dirt cheap and the devs are absolutely amazing at updating it.

    I'd say it should even cost more!

    If you want to use one of the best tools on the market, you also have to give the devs a little something to live by in return.

  • Good suggestion! Thank you! : )

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  • Hey, quick question.

    Is there any quick way to make a Global Variable keep its value even after doing a "Reset global variables to default" ?

  • This just happened to me too.

    I have both r132 and r136 installed.

    In r136, all the colors are normal.

    However after I installed r136, in r132 all the white background colors of Events and Layout background turned Orange as well.

    Reloading the default theme fixes this, but it's still annoying.

  • You could use the Time Scale option to make things go faster or slower on a global scale in the game.

  • Hi,

    Ashley , long time ago you posted an example on how to effectively use Canvas Shapshot here :

    dl.dropbox.com/u/15217362/FixedCanvasSnapshot.capx

    I tried it today on an Android 4.1.2 device with CocoonJS and it did not work. Is there any plans to make this feature usable on Android or is it the OS itself that blocks those kind of operations?

  • I've read those but still feel uneducated on the subject.

    1.How can I change the black background that appears while using some of the Blend Modes?

    Like how do i specify what source(i assume that's the background) is?

    I tried everything, and stuff is still mostly black.

    2. Why does transparency tend to fall to black too?

    Techniques using Masks and such is something I'd also like to learn about.

  • Hey.

    Can anyone point me to a tutorial about the different Blend Modes? I can't seem to understand how any of them work nor how to use them properly.

  • Is there a way to fetch the current date/time from a mobile device?

    Is there any other way to check how much real world time has passed since the game previously closed?

  • No. Time Scale only freezes the object's movement among other things.

    Events and Calculations keep running as normal.

  • Hi,

    Ludei will be releasing CocoonJS 1.4 soon along with hopefully WebGL support for Android in the nearby future. I have a question in regards to that.

    I am working on a project with Construct 2, where the amount of sprites from Particle Sprays(altogether 70 sprites exist on the screen at any time) severely slows down all but the newest Android phones.

    I see in the WebGL demos Ludei have WebGL Sprites demo giving the ability to put a huge number(500+) of sprites on screen without visible slowdown.

    When WebGL accelaration finally gets activated will it also accelarate the sprites in Construct 2 on Android phones and such or?