xavy027's Forum Posts

  • 11 posts
  • OMG hahahahahaha... yeah I totally meant the 'Red X' on the event sheet.

    My bad. Sorry for the confusion. :p

  • I do agree.

    On End/Exit Collision will make much more sense than having Is X Overlapping + Trigger Once all the time.

    The same for Mouse events, if there is On Mouse Enter and Exit will help so much too!

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  • Hahaha, no worries. Glad I could help.

    Anyway, just note that when you detect on collision, the object that involved with the collision will be the focused instance. All actions in that event will affect the two collided instances by default.

  • Ahh... very simple. The Bullet onCreated is confused which zombie it should target. It will pick the last zombie that spawned.

    Best is to set the bullet straight away after it was created, instead of on Bullet OnCreated event.

    <img src="https://dl.dropbox.com/u/11076434/C4DSamples/SBullet.jpg" border="0" />

  • All of those are because you have both 8 directions and Solid behaviour in your tiles.

    8 directions came with build-in collision with solid object, thus your tiles went haywire.

    Try not to use both together.

  • I would just create a Spawner object type, and spawn the Bullet sprite using the spawner, instead of using particles. The direction, speed, position and sizes can be set on the event of the Bullet On Created.

  • Hey,

    Instead of using player.x you should use the platform's Vector X to move the player.

    Do not ignore the platform input; instead set the necessary parameters to disable jumping, etc.

    <img src="https://dl.dropbox.com/u/11076434/C4DSamples/Solution.jpg" border="0">

    And finally, don't forget to restore those parameters :)

    <img src="https://dl.dropbox.com/u/11076434/C4DSamples/Solution2.jpg" border="0">

    Here's the LINK TO DOWNLOAD to the sample of my solution.

  • If you have .capx file, that would help alot.

    Anyway, from what I understand, you want to rotate layer instead of layout.

    Place your backgrounds on one layer.

    Place your ship on another layer.

    This way if you rotate the background layer, the ship will stay put.

  • Try to place this event Every Tick below the player control, or on the very last row?

    My guess is if the Every Tick event is on top, the player will move afterwards, leaving the scroll one tick behind.

  • Can't imagine what you are trying to do. Any .capx file?

  • Hi,

    first of all, I apologize if I post on wrong section. Not sure where to ask.

    I'm using C2 on win8 slate for developing my game practically anywhere. (Awesomeness!)

    The problem is, inside C2 window, I can't use long-touch or digitizer to activate right-click menu. It works anywhere outside C2 though.

    Therefore I need to rely on my mouse.

    Is there anything I'm missing here?

    Anyone else having the same issue?

    Thanks!

  • 11 posts