xanxion's Forum Posts

  • Hi rho!

    Thanks a lot!

    That was really helpfull, i didnt know about the wrong scaling! i'll get a fix done for that very soon!

    About the ball's shooting position, i think thats because of the physics (but we are working on some physics trajectory) to better show where the ball will "land"

    Thanks a lot rho!

    (we have updated the level select map, with awesome animations, moving stars and galaxies)

    check it out, if you like! :- )

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  • Thanks IndieKiwi!

    • we still need to do some small graphic updates, but we are moving along fast!
  • oh, didnt know that.. Thanks ashley! my developer will be happy about that

  • We cant test locally with Ajax, and some other stuff.

    So we have to upload the test every single time!

    We'll try with the png compression off!

  • Hello Scirra,

    I couldnt find a place to suggest tips for you guys.

    My personal freelance developer, said that i could try and write this to you:

    "Please make your export utility take a hash of all the input graphics, and only run compression on each of them, if that image has been changed since last export. Should speed up the process tremendously"

    I think he wants to be able to export faster on big image heavy projects!

    That would mean, i will pay him less! Just a suggestion

  • yeah any help please?

  • We have good daily earnings from Google Play, but only on two paid apps.

    our free app is not earning much.

    But both are made in Construct 2..

  • Thanks Alphoni!

    Any ideas, suggestions?

  • Thanks a lot Tekniko!

    • we will definatly speed up the "level win" process then :0)

    Also, we are trying some different stuff for people with widescreen!

    music is also coming, we just have to figure out how to best do it!

    It really helps us a lot, so big thanks again!

    (im happy to hear the game runs fast)

  • No one, wants to test it out?

  • Looks fun! i think it has pontential for being a great hit!

  • oh, yes, we have to fix our htaccess file, thanks Lance.

    And thanks for your great Facebook plugin here on Scirra! and all the great support!

  • Hi everyone,

    We have just released our early Beta of "GemBreak" on Facebook!

    • and we would love to get some feedback from all of you fellow game makers!

    [attachment=0:kr121p9b][/attachment:kr121p9b]

    https://apps.facebook.com/gembreak/

    Feedback we can use:

    1. How is the game running? (Does it run fast? is it slow, or does it lagg?)

    2. Is any of the levels to hard to complete?

    3. Any other bugs? (Facebook login, payments, or invites?)

    4. What you think we could make better in the game!

    Please let us know what you think!

    Some quick info about the game:

    1. Currently 66 crazy and fun levels

    2. You can buy premium upgrades (through Facebook)

    3. Saves your game data in PHP/Mysql

    4. 10 awesome bonuses!

    5. Global Highscore (still in beta)

    6. Gravitational planets, Bouncers, Wormholes, and much more!

    7. You can Drop and Drag the cannon sideways for better shots!

    We really hope some of you would try our game, and leave some feedback/comments!

    Best regards,

    JM Softwares

  • Thanks ali0s, i'll take a look at it!

  • but at what angle? (how can you predict the balls slide trajectory?) and what if the ball slides back again, how will that work? o.O

    But right now this seems to do the job:

    VELOCITY X - Ball.Physics.VelocityX* 1.05

    VELOCITY Y - Ball.Physics.VelocityY * 1.05

    Not sure if thats the best method, but it seems pretty stable.