bump
> Thanks! It works but when i shoot at the top of the box it doesnt like "flip" over. > You'd have to apply an angular velocity for that. That would require some fancy math I can't seem to figure up at the moment.
> Thanks! It works but when i shoot at the top of the box it doesnt like "flip" over.
>
You'd have to apply an angular velocity for that. That would require some fancy math I can't seem to figure up at the moment.
aww. Thanks for the help though.
Thanks! It works but when i shoot at the top of the box it doesnt like "flip" over.
I have a bullet that shoots from the player and the angle of that bullet is judged by which way it shoots (Mouse controlled). This is a platform shooter and when i shoot the box i'm trying to figure out how to make it apply force to the appropriate direction (If bullet comes from left of the box it pushes the box to the right etc.)
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Yeah just read the tutorial, now i understand. Thanks
I have a player sprite and when i click the mouse the bullet sprite's position is set to the players but i'm not sure how to turn the bullet sprite into a Bullet behavior from the event editor. Can someone help me out here?