Wyfram's Forum Posts

  • 3 posts
  • Well, regardless of it being or not being a good choice, is a doable thing?

    How is it possible to achieve it if it's doable?

    There are roundabout ways to achieve similar result or just living ignoring the problem and move on, but I just wanted to know if there is a way to achieve it

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  • Well, yea.

    Like moving the body with the directional arrows and moving the head with the mouse (like in a tank for exemple where the turret is controlled with the mouse and the body with the keyboard).

    The same problem applies even with attachable weapons, if the object is not solid it simply goes through the walls.

  • I have a character with platform behaviour. It interacts with solid objects (like floor or cealing) normally.

    If i attach another object to the character (for exemple an head), the head does not interact with solid objects, so if i jump the head go through the ceiling, ignoring the collision box.

    how can I make it works making the attached object "solid" too?

  • 3 posts