wslewis72's Forum Posts

  • 14 posts
  • Sorry to revive but where is the tutorial that is so awesome?

  • No problem....not bad for a noob like myself :)

    I also added the wrap for your medium and small asteroids

  • Here is a fixed capx that gives random direction: lewispcservice.com/downloads/RocksInSpace_Alpha3-Fixed.capx

    I changed your random motion lines to be set to random(360) for Angle:Set angle

  • First off I just want to say thanks to the great community here that is willing to assist with issues people run into. Especially for a Construct 2 noob like myself.

    There is a glitch that was happening once in a while before where my archers would no longer take damage. Now that I have setup a spawning system this is happening more frequently. Everything will be going fine then all of a sudden all the archers become invincible and will no longer take any damage.

    Any help would be greatly appreciated.

    Here is my capx file: lewispcservice.com/downloads/dragonrage.capx

  • Thank you for the assistance and the advice. It is much appreciated, you are awesome.

    I'm still running on the free version until I have the cash to pick up the personal edition......then I can start putting items into families.

  • I've played around with a few things and now I am getting just 1 archer shooting at me if multiple archers are on the play field with one with line of sight and one without line of sight. The problem is it only works for the first archer that is spawned. If the second archer has line of sight and the first doesn't the second archer just stands there.

    Also I discovered that if multiple archers are on the playing field and the archer is destroyed it destroys all the archers line of sights so no one can shoot then until a new archer is spawned and then whatever archer on the playing field that was spawned first will fire if there is an archer with a good line of sight.

    Here is an updated capx: lewispcservice.com/downloads/dragonrage2.capx

  • I have successfully setup a simple line of site system so when the player is behind a house the enemy no longer pursues the player or fires any shots. This works fine if there is only 1 archer on the play field, but if there are multiple archers they will all fire if one archer has a good line of sight. I want to make it so that only an archer with a good line of site fires.

    Here is the link to my capx file: lewispcservice.com/downloads/dragonrage.capx

    I should add in order to get an archer on the screen shoot a tree and it will spawn an archer.

  • Yes that is exactly what I was looking for. Thank you so much. I really do appreciate the help. You taught me something new today....kudos!

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  • Thank you for the reply....i appreciate the help.....I am sure it was an easy fix for someone beyond the status of noob :).....I am updating to 117 in Steam right now so I can take a look at these.

  • You will see that when one of the enemies (jittery flying rocks) hits the player the player goes into a death animation. If you are moving when the player gets hit by the enemy you don't see the death animation because it registers the pressing of the W key and plays the moving animation. The death animation works fine if you sit still and wait for an enemy to hit you. The other issue is when you are lying dead on the ground you can still shoot. But I assume both issues can be fixed with the same process.

  • Thank you for your reply. I'm sorry i'm a noob at this. I created the group Player and placed all of the movement events in there. Now how do I deactivate the group within the death and destroy scenario?

  • Also how do I get it to stop recognizing the left mouse button press for firing....it looks lame that the dead dragon can still fire fireballs.....lol

  • I have an animated player sprite that moves into a different animation when it dies. I am using the W key as a forward movement and angle is locked to the mouse. The problem I am having is when the player sprite dies if I am moving when the death happens the sprite immediately resets to the movement animation assigned to the W is down action. I need it so that when the player sprite dies it no longer sees the W is down action until after the death animation and the player sprite is created again.

    Any help would be appreciated.

  • 14 posts