Wrangler's Forum Posts

  • gillenew Thanks man, stay tuned :)

    I gave Buster a sword attack animation:

    <center><img src="http://i.imgur.com/ZpOYgKk.gif" border="0" /></center>

    And I've changed the generic bomb weapon into the "Magisplode", a magic powder bomb (need to improve the animation though...)

    <center><img src="http://i.imgur.com/k9vffdF.gif" border="0" /></center>

  • I have one game project and a million art projects.

  • Thanks for the kind words guys!

    billy Bleeks Hopefully there will be something playable soon!

    russpuppy Yep!

    pixel perfick They'll be there ;D haha

    RandomFellow colour is the key :D

  • At the suggestion of burningcake I've changed the inventory to be operated by the keyboard rather than the mouse.

    <center><img src="http://i.imgur.com/NIHHpIg.gif" border="0" /></center>

  • I've made the inventory a bit more presentable and would like to show what it looks like:

    <center><img src="http://i.imgur.com/39pAgy1.png" border="0" /></center>

    It'll function pretty basically; letting you select what weapons/items you want to equip, as well as providing some information about each weapon/item. The item information changes depending on the icon you're hovering over, and disappears completely when you aren't hovering over anything. You will not be able to move items around in this inventory, as functionally it would serve no purpose and it's easier for me to create the inventory this way.

  • Indeed! Although some stuff gets made in an outside image editor when I need more control for layers or tighter colour control.

  • Hello all,

    In the last couple of days there have been a couple of important additions to the game.

    Firstly is the vendor, it's fairly rudimentary at the moment but the functionality is there so all we need to do is decide on all of the ingame items.

    <center><img src="http://i.imgur.com/GI9Tp2I.png" border="0" /></center>

    Secondly is the inventory (no screenshots yet, sorry! It doesn't look good!), which functions as a simply as an inventory can function (no drag and drop, sorry!).

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  • RandomFellow Thanks! Keep your eyes peeled as we intend to have regular thread updates!

  • This project has moved to Unreal Engine.

  • KaMiZoTo I love it!!

  • Working on a 'reveal' type system where rooms fade into view when you enter them.

    <img src="http://i.imgur.com/Es6YzGv.png" border="0" />

  • burningcake Don't be too sad, chances are I probably will release the game engine in some form or another :)

  • burningcake I can't promise it'll be open source but I can promise it will be very Zelda-ish! :)

  • moxBorealis I'm working on an action adventure game at the moment, inspired by the Gameboy era Legend of Zelda games (Links Awakening, Oracle of Seasons).

    For me, classic platforming is all about the learning curve. Give your players a toolset that they are introduced to over time, but let them play and experiment with it and reward them for it. Case in point, Super Mario world introduces the feather powerup which gives Mario the ability to fly. This allows the player to go back to earlier levels and discover secret areas and hidden pathways, bringing a whole new level of depth to the game world and actively encouraging the player to explore even more.

    Also, it's very important for a platformer to use themes for different levels. These themes give the player a clue as to what enemies they will encounter, as well as other environmental hazards. Taking that a step back again, music is also key. As soon as I hear the cave theme from SMW I automatically know the list of enemies I'll have to deal with, and that there'll probably be lava, and most likely a cool secret room to find too.

    My archetype list would be:

        1. Super Mario World

        2. Sonic The Hedgehog 2

        3. Castlevania 2

        4. Megaman series

        5. Metroid series

    I'm sure there are more, but I can't think of any right now.

  • Alexixiv I use Construct 2's image editor for most non-complex stuff, but if I need really tight colour control I'll save it out as a png and edit it in Photoshop.