work3's Forum Posts

  • Thanks for the advice - highly appreciated.

  • Thanks for the advice, that's pretty much what I was asking about, however, if I have a layout for all the assets, for all levels, that contains a lot of stuff I won't use per stage - for example if I only use 2 enemies in a level from an "assets" event sheet that contains say another 20 enemy animations etc that aren't used, is that inefficient?

    Or is using a seperate event sheet containing one enemy each and including only the event sheets I need more efficient?

  • Hello, this isn't so much a "how do I" but more a request for the most professional method.

    If I have a common object, say a treasure chest that appears in multiple levels, should I insert this into an existing player layout, so I can INCLUDE it, or should I create a new layout for each seperate item/enemy etc. and include it seperately, then trigger the creation of the object via "trigger tiles" that I can place around the map?

    Is this method also viable for enemies etc, if not, what would the best and most organized method be?

    Thanks.

  • Hello. Hope someone will be kind enough to offer some advice.

    On my low res game I am using the shader editor for some cool effects.

    To keep the effects at the same resolution as the rest of the game, I have full screen scaling set to LOW QUALITY.

    However, if I want to use the CRT effect plugin I have to have full screen scaling set to HIGH QUALITY, otherwise the shader displays at the actual screen resolution as opposed to the game resolution.

    Is there any way I can get the shader working at low resolution without adding a mosaic to downgrade it? I worry adding more effects may effect performance, and having the full screen scaling set to HIGH may effect more effects as I add them later..

    Thanks..

  • Thanks - the letterbox integer scale fixes it - but places the play area within a black frame, ideally I woud - the window size I need is around 240 pixels vertically, 16:19 ratio - I guess I need to look into rethinking the window size.. I would assume my only closest option is 480x270?

    Thanks guys..

  • Hi all hope someone will be kind enough to answer my question - I just noticed my full screen, low resolution pixel art game I am playing with does not have constantly square pixels, currently, it alternates every other pixel 5,4,5,4 in height and width when measured in the screens true resolution. (1920x1080)

    It seems to be OK in 720p (1280x720), which is weird..

    screenshot segment

    https://imgur.com/a/6tWCA

    Am I doing something wrong? it's most noticable when you do a stepped diagonal line (as seen on the hexagons).

    All art is drawn 1:1 pixel art, there is nothing mis-sized in my assets.

    Thanks, as always.

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  • Thankyou!

  • I know this is probably not possible, but is there any way for the lens effect to only affect the contents of one layer?

    thanks in advance as always!

  • Hello helpful people of the forum!

    Is there any way to activate a jump while not standing on a solid using the platform engine?

    I don't mean a double jump.

    I have a character hanging under a platform but would like the character to be able to jump out of this state.

    Thanks in advance as always for anyone willing to offer suggestions.

  • Thanks, that might be worth a try.

  • Ah, sadly it doesn't repeat the texture.. I tried the plugins by "somebody" that seemed to work, but then started getting weird vertical slicing effects in the image as I scrolled

  • I've been trying to implement a feature whereby a platform character can "hang" under a platform (activated by holding UP while jumping) and then be able move left and right while hanging under the platform

    (reference games : gunstar heroes, super contra etc)

    Getting the character to jump and hang wasn't an issue after looking at the ledge climb examples.

    However as there is no platform under the character, I cannot jump out of this state, nor can I get the character to follow the contours of angled platforms.

    Any suggestions or guidance would be greatly appreciated.

  • Thankyou! I'll take a look at that!

  • Hi all, hope someone has the time to answer.

    In the old construct you could offset the X and Y position of an image used on a tiled background object.

    is there any function, plugin or object to do this in Construct 2?

    Thanks!

  • If you know how to make your enemy jump, why not just place an invisible "trigger" collision item in front of the obstacle to make the enemy jump over??

    It`s how most oldschool 2D games used to do it..