Hello, can anyone help me in the situation below.
how can i save the status of an object and when it loads the game it is no longer there? such as
The player takes a coin and, this coin is destroyed, he saves the game and exits, when it comes back in the phase of that coin is no longer because it was already taken.
already used or behavor persist but I can not save this status where the currency was already taken.
someone help?