Wooden troll's Forum Posts

  • 15 posts
  • Okay, that works! Thanks!

  • Win 10, 265 stable version seems to work as intended on my end.

  • But the levels aren't added, they're calculated every tick. Here's how I have it done. Scores, levels and spawners. They're all under 'every tick'.

  • That works on the simulation capx, but not in the real game. In the real game the level is counted every tick against the score which is updated every tick based on how far the player is traveled.

    Since the level is updated every tick, so the horns are also updated every tick, causing them to grow full lenght in the first level. I'm starting to think that instead of tying it to the level, I could just spawn invisible barrier every level as checkpoints that'd grow the horns when passed.

    Unless you have a better idea?

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  • woodentrollgames.epizy.com

    Controls: Arrow keys (press down to aim/charge), R to reset.

    TODO, in no particular order:

    - Change background music, make it preload

    - Add credits to sounds and music

    - Actual save and load system

    - Fix the horn bug (fixed)

    - Fix the jumping rapidly in air bug

    - Start and options menu

    - Terrain:

    - Icy terrain

    - Crumbling terrain

    - Lava terrain

    - Shopping system?

    - Enemies, goats to buck you, black sheep to slow you down?

    - Helping hands, an eagle that carries you forth?

    - Achievements

    - Ending, probably in the 1k level.

    - Beautify graphics

    - Mobile version???

    Feedback and ideas are welcome.

  • It happens to my every post, code symbols or not. Real annoying tbh, especially when asking for help. I understand it's an anti-spam measure, but it goes too far if it starts working against paying customers.

  • Okay, I'm not really following you.

    If I put it to start on layout, the horn stops growing altogether. That event is there that keeps the horn growing, if you run it once it only gets run once.

    Of course that is the problem. I need a way around it.

  • I have been wrecking my brain with this problem for three days now, so I think I give in and ask for help.

    In my game, you play as a sheep with horns that grow when you level up. Wrecking stones and things with your horns make them break a bit, regressing a tick. I can't get the latter part to work.

    Clearly the problem is that the horn growth is tied to the level. So even when I decrease the horn growth variable, it grows back up in the second because of the level. I'm just too dumb to see a way around it.

    Here's the capx link that illustrates the problem.

    https://mega.nz/#!DVdwDAAA!ncdLV3k8pi1VFrQEmC-lJpLodfIO6lju392kQ8dsHhs

    Just click to try to break off the horn.

  • I think you mean layout, not layers.

    Add event -> System -> Go to layout

  • Okay, I figured it out.

    Physics behaviour doesn't follow the "rotate by origin point" rule. Seems fitting for the physics behaviour's DIY approach so I dunno if this is a bug or not.

  • I know it's supposed to do it automatically, but for some reason it seems like the origin point resets.

    I made the game by editing the jumper demo, maybe that's it, maybe the demo was made before origin point. I have no idea.

    CAPX here: mega.nz

    Arrow keys to pivot. It's supposed to pivot by the bottom, but it does it by the middle. The little ball I attached to the origin point to find out where the game thinks it is.

  • Right click on top bar and uncheck "minimize Ribbon"

  • Problem Description

    Loading game from game slot doesn't work.

    Attach a Capx

    https://www.dropbox.com/s/he70fvr0cbbp6 ... .capx?dl=0

    Description of Capx

    Layout1 - Starting layout

    Layout2 - Save game layout

    The starting layout is layout1. It has a single save game button that takes you to layout2. The text objects are hidden and will show up accordingly if the game either successfully loaded or failed to load.

    Layout2 aka save game layout has a button to save the game to a slot named 'slot1'. The load button loads 'slot1'. Since Construct 2 only saves the layout currently in use, saving works by writing global number 'saveslot' to 1 and loading Layout1. Layout1 sheet then saves the game to 'slot1' if 'saveslot' is 1, resets the number back to zero and writes 1 to 'saved' global number which works as a failsafe and then gets back to Layout2. Back in Layout2, the 'saved' number is read and if 1, it assumes the save is successful and prints out "Did the saving work? 1" or alternatively "Did the saving work? 0" in the layout.

    It does work this far.

    Loading is made in the same sense. Global number 'loadslot' is used and checked in the first layout to load the game. Global number 'loaded' works as a failsafe.

    Steps to Reproduce Bug

    • Step 1: In Layout1, click 'save game'
    • Step 2: Click 'save to slot1'
    • Step 3: Click 'load from slot1'

    Observed Result

    Loading save slot flicks to Layout1 and then back to Layout2. "Did the saving work?" says 1, after saving, meaning it should've saved in the slot. "Did the loading work?" says 0, meaning the game didn't even read the sheet before throwing back to Layout2.

    Expected Result

    Layout1 should've successfully loaded from the save slot, with the text "LOAD SUCCESSFUL!" visible.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES
    • Edge: YES

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 239

  • Thanks, I did all that. I entered my e-mail and it read on the website that this is the address they send the redeem code. All checked out, but I never got the e-mail and there was nothing on my spam folder.

    I have gotten other e-mails from Scirra and they have arrived fine.

    My ISP uses SpamAssassin from their end, so it could be that it has deleted the e-mail before delivering it to me, but in my opinion that's unlikely. My humble opinion is that it's all because the check-out process didn't go all the way through. But I guess we'll see sometime next week when Scirra is available.

  • This is kind of complicated, so I start from the beginning...

    I went to Scirra's webshop (not Steam), bought Construct 2 and paid with paypal. The site said that after that, I should've been redirected to the next page for downloads. That didn't happen. Instead, after I paid with paypal, it redirected me to PayPal's account page. There was no way going back to the webshop, so I went there manually, only to see Construct 2 was still in my shopping cart. I got a receipt from Paypal, so at least funds were withdrawn; but I didn't get any redeem code (I e-mailed support about that).

    I'm thinking the problem here is that I wasn't logged in (or even registered) when purchasing. I also entered wrong password for my paypal account when I bought the product first time around.

  • 15 posts