Timers in general, actually.
At least I think I read it right. You see, when I looked at timers I thought of "Do something after X amount of seconds" timers (Or in this case, milliseconds). That's where I am lost.
In my example and testing, I'm trying to see if I can figure out timers and just get the final result.
(Conditions)
While
"Boxsize" is between 0 and 20
Every 1000 milliseconds
(Actions)
Add 1 to boxsize
Box: Set height to box.x + 13
The effect is to have a box slowly change size from small to large through a course of 20 seconds, but instead I just see the large box.
Also, what I mean is preparing data to be used in an array for the first time. Like, item data (Just now tested to see how arrays are saved and got a whole lot of boxes; seems like they are saved by bits). From the looks of it it looks like I may be better off declaring the data in one big initializing event the first time, then loading the data afterward (saving each time something needs to be modified).