WolfRamm's Forum Posts

  • 4 posts
  • Ok i fixed it otherwise. I told the programm the following: If the PlayerBox is falling and the animation "JumpFromRun" isn't playing it sets the animation to "InAir". But anyway thanks for the replies. I'll see what I can learn about the Construct 2 variables in future.

  • Im so dumb and new in this engine, I don't really know how to insert object variables. I also don't understand your text.

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  • I don't really understand you're advise but anyway it doesn't help.

    The problem is: Samus' spinning (JumpFromRun) interrupts when she loses height. That's connected with the event "Player Box: Platform is falling: Set animation to InAir". But she is supposed to spin till she touches the ground. How can I solve this problem.

  • Hello guys,

    I'm pretty new in Construct 2 and i've got a problem.

    I'm currently building a game for training in Construct 2. The sprites I use are mostly Metroid: Zero Mission sprites.

    But I don't know how to set the right animation. Samus spins correctly during the jump but how do I explain Construct that the "JumpFromRun" animation is uninterruptable?

  • 4 posts