WizLore's Forum Posts

  • Thanks for cutting it out for me Zatyka... I get it now! :)

    Ty for the replies all.

  • So... If I use the web storage, I will have to ditch my arrays and arrange the values in web storage instead?

    There must be a way to save array information between sessions or the world will implode.

  • I just tried to export my game with the webnode kit.

    The thing is.. As long as I am in the game, the array information works fine between Layouts. But when I exit the game and start again... All the chosen information is lost.

    Maybe I misunderstood the use of arrays. Is it not supposed to store the information somewhere in the file?

  • Ty for your replies.

    Darklinki - If you dont't want to scale the graphics, but still want to be able to select it easily.

  • Is it possible to do what the topic says?

    Would be handy on small drag and drop object..

    I know I could just do an invis object around the sprite, or expand the empty area around my graphics... but the polygon thing would probably be smarter!

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  • I guess not... Maybe via JSCocoon!?

  • Thats nice to know... But then what is the point in checking a sprite 'global'?

    Just to reduce load times on the next layout?

  • But I am already using the same sprite in 2 different layouts and sheets. And they are not checked 'global'...

    I'm missing something here! <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I got a billion sprites in my game... Thats not quite true.. But in theory, how do you avoid loading all of them at once?

  • I am interested in knowing where to put the user login to your game.

    Many games on Google play store automatically logs in with your google account. Is this possible with a game made with Construct? Any hint to how?

  • Where do you test? Chrome can't handle more than one sound at a time on my system.

  • I got it BluePhaze TY too.

  • Well.. thought there might be an object only for numbers, using less memory.. But guess that would be pebbles anyway.

    Thanks... I will keep to the text objects.

  • So, my game have some abilities which cost a variable amount of gold.

    The price needs to be displayed on the buttons..

    I've done it with textboxes so far... But somehow it seems wrong.. Is there a smarter way?

  • Yes.. But different enemies need to hold the same sword. And I have to control the framenumber of the swords animation individually.