WizLore's Forum Posts

  • Hi, thanks for the advice.

    I have not done step 1, but the other steps.

    When running my app (installed manually on my Android device) I get a white banner from Mopub saying "test app click here" etc..

    It that as it should be, or is it supposed to show adds?

  • R139?

    I'm at beta r144

    And won't start node webkit win32.

  • Great potential!

  • For android and Ios..

    We want people to rate our game. (hopefully)

    I know the link tag in-app is: market://details?id=<package_name>

    Do I have to use the Ajax object for this... and will it work with Cocoonjs?

    Anyone got experience with this?

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  • I'm having a problem.. when I minimize the game on android and resume it... the background music will be playing twice. Even it I stop all sound ,one of the instances (of the sound) will continue to play.

    Anyone else have this problem?

  • Thanks KFC. Nice to know why things works as they do.

  • Overlap works fine. Thanks.

    I don't understand why. but it works.

  • I thought I solved this long ago...

    But when an object collide with 2 instances simultaneously they are both affected..

    I try to avoid this by including : pick random "object" instance.

    But it seems not to work.

    An exaple file

    Help would be much appreciated.

  • I've seen it done... You click an add in a game, then return to the game.. And the add is gone!!!

    That is really smart. Is it possible with Cocoonjs ?

    I would like to include this in my game... as I got no room to place the add banner without blocking the UI.

  • I have the problem described above on android via Cocoonjs.

    Anyone have the same issue? (and maybe solved it)

  • I'm sorry I can't tell you how to display score via gamecenter.

    However, I was hoping someone else who made it work can tell! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks... nice to get rid of the status bar.

    I still don't know how to use the exporter.

    Cocoonjs or Android scales perfectly to different resolutions.

    Do you need to compile an app for each possible resolution with WP8?

  • Would like to know this as well.. How to get rid of the status bar, and scale properly to different resolutions. I would like the same result which Cocoonjs does by default.

  • Maybe I should use the Ludei forum, but I try here first.

    First.. when my game is loading (after export with Cocoonjs), the percentage loader is gone... replaced by the Ludei splash and black screen. I don't like black screen cause people might think it is bugged.

    Second.. When the game loads to the intro screen and you press "Play" the Layout is quickly loaded... but is frozen for some seconds where you can't interact.

    People are not patient these days! :)

    How do one avoid the above?

  • Im trying to fix the same problem..

    It seems to respond to volume control.. so you could turn the footstebs down with 1000db... but they would still play in the background, unhearable.