zenox98 nimos100 UberdroidGames
example: when "enemy" is overlapping "grande", have a bug in this event, because one enemy is overlapping and the other isnt, but the event occurs in the 2 enemys.
your code is very confusing to me.
to fix that use a instance variable on the enemy like "grandeOL"
when "enemy" is overlapping "grande" set grandeOL to 1
enemy" "grande" equal to 1 do whatever you want here
when "enemy" is not overlapping "grande" set grandeOL to 0
now event only occurs in one
sorry but i cant understand your code to do it for you