Hi,
I have a couple of events that spawn different enemies at random intervals. How do I get these to stop (and for any onscreen enemies to disappear) when a Game Over occurs?
Many thanks Asmodean.
Is there a way to get the character to move at a slight angle instead of just straight up? I've tried adding Vector X values but these don't seem to change anything.
I'm trying to find a way to make my main character bounce off a solid object on contact. I've tried using Bullet behaviour but don't want the main character to move using bullet movement.
I've also tried Physics behaviour but find it very difficult to understand. Is there another way to do this?
Thanks again, sizcoz. :)
How do I stop make an infinitely scrolling background stop moving? I have a global value called ScrollSpeed, but changing its value doesn't work.
Thank you so much! :)
Hi dop2000,
I've tried "TiledBackground Set Y to (Self.Y-800)" but it didn't work. I expect I'm putting in the wrong co-ordinates for the Y axis. It scrolls downwards without any issues, but no matter what I change the numbers to it won't scrolls seamlessly upwards. I've attached a c3p file:
drive.google.com/open
What do I need to change in the following event to make the screen scroll in the opposite direction? I think I need to change '+' to '-' but then the screen no longer scrolls seamlessly.
That's exactly what I was looking for, many thanks. :)
Is there a way to make an object with the Platform behaviour align with a raised area (like in the sample screenshot) if the raised area is a separate sprite object?
Sorry about the confusion. I might have uploaded the wrong file, and having checked the most recent version the issue doesn't seem to exist anymore.
Many thanks. :)
Many thanks for explaining this. In the updated version you provided, how did you get the Touch and System events together in event 3? When I try to replicate this by adding a condition I keep getting an "OR" block.
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Thank you so much for this, I'm very grateful. :) Hopefully one day I'll understand enough to stop making so many errors in the first place.
Could I just ask what a Global string is, and why it was used instead of a Global number in some cases?
My game sometimes continues playing after getting a game over. I found removing the "Cast" animation actions in events 3 and 4 seem to fix it, but is there a way to keep the animation in and get the game to end properly?