Hi,
I'm trying to find a way to make my main character bounce off a solid object on contact. I've tried using Bullet behaviour but don't want the main character to move using bullet movement.
I've also tried Physics behaviour but find it very difficult to understand. Is there another way to do this?
Thanks again, sizcoz. :)
How do I stop make an infinitely scrolling background stop moving? I have a global value called ScrollSpeed, but changing its value doesn't work.
Thank you so much! :)
Hi dop2000,
I've tried "TiledBackground Set Y to (Self.Y-800)" but it didn't work. I expect I'm putting in the wrong co-ordinates for the Y axis. It scrolls downwards without any issues, but no matter what I change the numbers to it won't scrolls seamlessly upwards. I've attached a c3p file:
drive.google.com/file/d/1IhH_0_YfdOQmf7eDRC0pbmbiw9kQ0X0t/view
What do I need to change in the following event to make the screen scroll in the opposite direction? I think I need to change '+' to '-' but then the screen no longer scrolls seamlessly.
That's exactly what I was looking for, many thanks. :)
Is there a way to make an object with the Platform behaviour align with a raised area (like in the sample screenshot) if the raised area is a separate sprite object?
Sorry about the confusion. I might have uploaded the wrong file, and having checked the most recent version the issue doesn't seem to exist anymore.
Many thanks. :)
Many thanks for explaining this. In the updated version you provided, how did you get the Touch and System events together in event 3? When I try to replicate this by adding a condition I keep getting an "OR" block.
Thank you so much for this, I'm very grateful. :) Hopefully one day I'll understand enough to stop making so many errors in the first place.
Could I just ask what a Global string is, and why it was used instead of a Global number in some cases?
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My game sometimes continues playing after getting a game over. I found removing the "Cast" animation actions in events 3 and 4 seem to fix it, but is there a way to keep the animation in and get the game to end properly?
drive.google.com/open
Thank you so much plinkie, it's finally working. :) I did nearly the same thing but kept adding it as a sub event instead of a condition.
I'm sure there's a very simple solution to this, but I'm probably still too much of a noob to figure it out.
If the user gets a highscore of over 80 in my game, the player sprite's projectiles change colour. I had another issue with two events triggering at the same time and (thanks to AllanR of this forum), managed to fix this by creating a new animation for the projectile. The thing is now I can't work out how to make the enemy sprite play a different animation when it's hit by the new projectile animation. I just keep getting the original colour scheme. Please help, it's a small thing but it's driving me crazy. Link below.