When I change the initial value for an instance variable, the dialog changes the initial value for all instances of the same object. I was working on the tutorial "Building a platform game - a beginner's guide". There are 4 instances of the flooring object. When I change the initial values for "floor" and "points" variables, the initial values are changed for all instances. So the last inital values entered are applied to all instances. How do I retain the varied initial values for each unique instance?