winkr7's Forum Posts

  • Yes, I notice that it doesn't remember the width of actions and conditions sections in the event editor. I reset

    them every time.

    Okay, I bought it, now where do I go? I know I don't download it since it is online right?

    thanks for your time.

  • alas C2 is a little short in text input and formating output. They soom excel like addins for this.

    > The bottom line is that they don't care about your opinion.

    >

    I'm just baffled how you could come away with this view after both Tom and I have put so much time and energy in to explaining our position and our concerns with the proposed alternatives.

    Well quit caring. I wouldn't waste any where near as much time as you do on these boards.

    yours

    Winkr7

    > The reality is that HTML5 isn't good for console export. It sucks for WiiU, and it'll probably suck for the switch. You probably aren't going to get good performance on a complex game with HTML5 on anything that's not a PC. The exception might be Xbox one, since they're trying to unify apps across windows based devices, so they have more incentive to get things working smoothly on that front.

    >

    > If you want a game with good performance on all consoles today, don't shoot yourself in the foot from the start by using HTML5.

    >

    I think this is actually what causes a lot of issues for people using Construct. The interface is great for making games so it feels like the sky is the limit, but in reality it's probably best for making browser based web games - and who actually makes those? I've never been remotely interested in HTML5 games, I just like the interface, and I suspect it's the same for many other users too.

    You are right, 90% of their subscribers probably don't know what HTML5 is.

    The question is: can I get a sprite up on the screen, shoot it with a gun, have it die and score some points? The easier it is for a new customer to do that the more subscriptions they will sell. Less than 1% of their customers ever finish a game, even if they are just writing it for their friends.

    yours

    Winkr7

    Hello;

    I just have to smile at people even thinking that phonegap matters here. The vast majority of customers don't care about this kind of thing because 99% will never complete a game. RPG maker makes big money by giving their users a positive experience in the first 30 minutes. While it is nice to pretend we are all going to become

    game developers it is so far from the truth as to make just about every post on this forum laughable.

    The Devs should be spending 90 percent of their time worrying about what a typical user will do in the first

    hour using their environment--mostly how easy is it to install and run the first time through. If they can make a non-programming 12 year old happy with that first experience the world will beat a path to their door regardless of the subscription method.

    With that in mind they need some canned animations and sounds (like rpg maker) more than any kind of run-time optimizations.

    yours

    Winkr7

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    I haven't kept up with this thread. Did I say how I would be glad to pay the subscription fee? It is a great product

    and I like it even better as pure browser.

    I will be glad to pay the subscription fee. It is worth it.

  • rexrainbow

    I have another suggestion. Frequently when following a path you encounter a solid. We could use a push_out_solid to path beyond solid. The idea is it skips past the solid to next free point on the path.

    Another suggestion: given a point find the nearest point on the path.

    Thanks for your time.

    yours

    Winkr7

  • Hello;

    you are running a beta version of c2 (240) so I can't open it.

    However, just as a guess, are your obstacles standard solid obstacles? Make sure solid is enabled before you add them.

    As a final note, the obstacle map names are are based on the size of the boxes used to search for so if you have different box sizes you get different maps.

    yours

    winkr7

  • Rex Rainbow;

    I haven't used this yet, but I have a few suggestions from reading this thread:

    1) a built-in way to transfer the path from the "pathfinding" official addin. (I know you can do this

    by looping through the NodeXAt,NodeYAt pairs, but a load rex_splineFromPathfinding would be nice).

    2) a path-length (in pixels).

    Just suggestions.

    yours

    Winkr7

  • pick object by UID

    object.x object.y

    thats all there is to it.

  • I saw an add for great abs on youtube. Why is it an Add for Abs?

  • Good Sir;

    Use a container for all the "parts"? They will get created the same time as the sprite.

    yours

    Winkr7

  • Hello;

    I can create a new sprite on another layer in an event and set the x,y,angle,width,height to the sprite on the first layer but is there an easy copy command (I don't mean in the editor, I mean as an event)?

    thanks for your time

    yours

    Winkr7