> The reality is that HTML5 isn't good for console export. It sucks for WiiU, and it'll probably suck for the switch. You probably aren't going to get good performance on a complex game with HTML5 on anything that's not a PC. The exception might be Xbox one, since they're trying to unify apps across windows based devices, so they have more incentive to get things working smoothly on that front.
>
> If you want a game with good performance on all consoles today, don't shoot yourself in the foot from the start by using HTML5.
>
I think this is actually what causes a lot of issues for people using Construct. The interface is great for making games so it feels like the sky is the limit, but in reality it's probably best for making browser based web games - and who actually makes those? I've never been remotely interested in HTML5 games, I just like the interface, and I suspect it's the same for many other users too.
You are right, 90% of their subscribers probably don't know what HTML5 is.
The question is: can I get a sprite up on the screen, shoot it with a gun, have it die and score some points? The easier it is for a new customer to do that the more subscriptions they will sell. Less than 1% of their customers ever finish a game, even if they are just writing it for their friends.
yours
Winkr7