winkr7's Forum Posts

  • Construct 3 is the best for map games. It is also very convenient. I run it on my android, my phone, and my PC.

  • Nice little library for vectors. Frequently you want to see the vector as text (10.3,104.88) including to the parenthesis to a vector to string would be nice. Also, you should be able to round your vector to integers, calculate a right angle unit vector.

    You should be able to put your vector into an array object and retrieve it from an array object

    in case your function returns the UID of an array.

    Sometimes you want to return a vector from a function and you only get one string argument so you need to be able to send your vector to a string and extract it just the x and just the y or the UID of an array that contains x and y.

    Just some suggestions.

    Nice start.

  • You probably want mouse.x(layer). This take scaling and rotation into account.

  • Thanks lots, its all working now.

  • Hello;

    When I create a function that returns a value and give it a category it doesn't appear under that

    category when I want to call it. I can't find it. If the function doesn't return a value everything is fine and I see it listed under the category.

    thanks for your time.

    yours

    Winkr7

  • make sure collisions are enabled.

  • In my game I would just have a family called Guns only. If I want to define different types of Guns I use family instance variables. However, if someone really felt the need to have a family called Guns as well as families called Lasers, Shotguns and Rifles, I'm still not getting why they need to go in sub folders. Seems redundant.

    Then you want folders for your instance variables since you use them like families.

  • Sometimes you just want folders for things like

    George

    folder for families George is handling

    Sue

    folder for families sue is handling.

    Or even

    needs work by friday folder

    for families that need work by friday.

    You get a lot of families pretty quickly as you code.

  • I would like subfolders for families too.

  • Aseprite

  • I am willing to pay 100$ for a robust well documented plugin using this fluid dynamics model to be made public to all C3 users. I am just intellectually curious and would like to see it done and available to everyone. I can only pay one person 100$ for doing it so please contact me before you start and I will post here that there is someone working on it.

    It needs to work in C3 using the latest engine.

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  • Suppose you have a sprite collision and you want to know if there was an explosion and create it if there was.

    if you write a function that accepts two UIDs and call it doExplode. Now anytime you add a family or a sprite to the game you just say

    on collision alpha with beta

    doExplode(alpha,beta)

    do other stuff etc.

    you don't have to write the code for the explosion for every family and sprite, you just have it onc in the doExplode function.

  • Scirra is not unusual in expecting bug reports to be filled out completely it is an industry standard. You can track the bugs, assign the right programmer to the problem, etc. when you have a proper bug reporting system in place like Scirra has, and you insist on users going through the right channels. It may seem like red tape but actually it benefits the whole.

    yours

    winkr7

  • Very impressive. Can you be more specific about gpu intensive? Do some parameters eat more gpu than others? I need one very light on gpu.

    thanks

  • A good 2D fluid simulation (works for air too) would be nice--see link below.

    dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf

    A very clear explanation about solution and stability is here:

    pdfs.semanticscholar.org/5127/ac7b58e36ffd13ca4437fc123c6a018dc436.pdf