winkr7's Forum Posts

  • Hello;

    I want a function as follows functions.duplicate(objectUID) return (UID of new identical object).

    The function accepts one argument the UID of the object to be duplicated it returns one argument the UID of the duplicate object the function created.

    If I could just do it for a sprite I would be happy.

    (I need to do this while the game is running. I know how to do it in the editor)

    thanks for your time.

  • My games run fine on early android. I don't know the details about how sprite sheets work, but I don't have trouble with the android versions. I bought random used androids on ebay just to see. Even the kids toy androids worked from years back. This is C3 with the most recent runtime last stable release (no adds or non standard plugins).

  • Since variables appear in the prompt list you want to keep them low in the scope so you don't have to see them all the time.

    For example if you are only using a variable inside a group don't make it global.

    And advice for global variables--put them all in one dictionary otherwise you will see them everywhere listed over and over everytime you want to select a variable. Instead of just one dictionary UID in global.

  • I like to work on my android when I commute and on my PC at work. Construct 3 is very convenient for this, since it runs on so many platforms.

  • Construct 3 is the best for map games. It is also very convenient. I run it on my android, my phone, and my PC.

  • Nice little library for vectors. Frequently you want to see the vector as text (10.3,104.88) including to the parenthesis to a vector to string would be nice. Also, you should be able to round your vector to integers, calculate a right angle unit vector.

    You should be able to put your vector into an array object and retrieve it from an array object

    in case your function returns the UID of an array.

    Sometimes you want to return a vector from a function and you only get one string argument so you need to be able to send your vector to a string and extract it just the x and just the y or the UID of an array that contains x and y.

    Just some suggestions.

    Nice start.

  • You probably want mouse.x(layer). This take scaling and rotation into account.

  • Thanks lots, its all working now.

  • Hello;

    When I create a function that returns a value and give it a category it doesn't appear under that

    category when I want to call it. I can't find it. If the function doesn't return a value everything is fine and I see it listed under the category.

    thanks for your time.

    yours

    Winkr7

  • make sure collisions are enabled.

  • In my game I would just have a family called Guns only. If I want to define different types of Guns I use family instance variables. However, if someone really felt the need to have a family called Guns as well as families called Lasers, Shotguns and Rifles, I'm still not getting why they need to go in sub folders. Seems redundant.

    Then you want folders for your instance variables since you use them like families.

  • Sometimes you just want folders for things like

    George

    folder for families George is handling

    Sue

    folder for families sue is handling.

    Or even

    needs work by friday folder

    for families that need work by friday.

    You get a lot of families pretty quickly as you code.

  • I would like subfolders for families too.

  • Aseprite

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  • I am willing to pay 100$ for a robust well documented plugin using this fluid dynamics model to be made public to all C3 users. I am just intellectually curious and would like to see it done and available to everyone. I can only pay one person 100$ for doing it so please contact me before you start and I will post here that there is someone working on it.

    It needs to work in C3 using the latest engine.